ext_85339 ([identity profile] stormcaller3801.livejournal.com) wrote in [personal profile] alexandraerin 2010-08-07 03:08 am (UTC)

Just to toss in something from my perspective as a Leader in the group, the half hp/double damage situation also made things extremely complex in terms of healing. Because our capabilities for healing haven't doubled as well, it becomes far more important to ensure that the squishy characters are protected, the injured ones are healed very quickly, and enemies are eliminated as fast as possible.

If for whatever reason we can't mitigate the amount of damage coming in under the 1/2 hp x2 damage setup, we're in a world of hurt very quickly. Bad dice, Leaders being unable to provide healing, or simply being unlucky or uncoordinated could cause us to lose heroes at a rapid rate. This becomes even more the case if you start factoring in things like status effects that limit a Leader's ability to heal, monsters that can hurt multiple heroes, and monster types that are already geared heavily in favor of damage output.

Post a comment in response:

This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting