alexandraerin: (Default)
alexandraerin ([personal profile] alexandraerin) wrote 2013-08-21 01:49 am (UTC)

...kind of?

There is a generic fighting stat, at least for everything that falls under the category of close physical fighting, and that's Prowess. If you want to attack someone to do damage in order to end the fight by defeating them, you're using Prowess to make an attack check.

(Unless you're shooting them, then you use Targeting.)

What I'm discussing here are attacks for effect, which Finesse was a generic stat for before I dropped it. It's for anything you do where you're not trying to directly inflict damage. You'd do this because possibly your opponent is invulnerable to your weapons, or too good at defending against them, or because there's something that you can do that will end the fight faster if only you can get your opponent into the right position. Attacks for effect can end up doing damage (slamming someone into the wall being a specific example), but the trade-off is poor compared to just stabbing someone with a sword. If you can fight, fighting will almost always be the quickest way to win a fight, but if the direct approach isn't optimal, then you can tailor your approach to what your best stats are.

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