alexandraerin: (Default)
alexandraerin ([personal profile] alexandraerin) wrote2009-06-24 11:48 am

Ads going up.

As a corollary to my post last night about boosting readership, I've started advertising again after having been mostly absent for a few months.

My experience is that you see the best results if your ads are up in the same place for a while - not everybody will click on them the first time they see them, but if they're a regular presence curiosity might strike or you might get someone who just read their favorite webcomic's latest update and then they go, "Okay, what do I read next?" But if you're too much of a presence, you see diminishing returns as your ads fade into the background and a lot of your potential clickers from the targeted audience have already clicked.

I'm advertising Tales of MU, because, of course, that's the big story with the most readers, but I'm also running a small ad for The 3 Seas in a few places. The story's taking off, Iskondra and Tauri are turning into breakout characters among the people who are reading it... the small and initially erratic updates might have made it hard for people to get into, but now that it's flowing steadily I think it's time it came into its own.

In a happy chain of coincidence, just after I threw some MU ads up on Khaos Komix (one of my favorite webcomics), [livejournal.com profile] popelizbet told me that the author had just posted a rec for another writer, and scrolling down through the comments there was somebody throwing in a plug for me. Whee!

[identity profile] stormcaller3801.livejournal.com 2009-06-25 01:27 pm (UTC)(link)
Eh- I've only read through the Lite version, but I think the social rules are pretty decent for establishing how people think of you. From there it's mostly a matter of roleplay, which honestly is a lot more satisfying for me than watching someone play the part of an arrogant ass, and get away with it because his skill was high and his dice were low. I'm debating how exactly to handle that versus someone who's less adept at navigating society than his character is.

[identity profile] ferwe.livejournal.com 2009-06-25 09:21 pm (UTC)(link)
"someone who's less adept at navigating society than his character is."

:D That's exactly where I'd like a few more guidelines. I haven't been satisfied with anything I've tried. I've also tried playing some "superior social" characters, so I have dealt with the situation both as player and GM.

[identity profile] stormcaller3801.livejournal.com 2009-06-26 10:59 pm (UTC)(link)
My best answer for that situation, at least specifically for GURPS, would be to use awarded points. Start out with the reaction roll based on appearance to get the basic opinion, and then it's pretty well up to the player. You can attempt to RP your way through things, which is preferred, or you can spend a point and either bypass or negate any flubs by making a roll to determine the outcome.

The people who tend to be jerks with high stats will be unwilling to spend the points, while the ones who simply aren't as good can give it a shot (and possibly learn something from the process) and then default to stats if they feel it's necessary or simply aren't comfortable with it.