alexandraerin (
alexandraerin) wrote2009-12-14 07:51 pm
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Notes all over the place.
Hey, if you're looking for a good cause to give to this holiday season, there are a couple of them linked to in this article about the problems facing women returning home from combat duty overseas. Highlighting this is not meant to diminish the reality that all our armed forces personnel and veterans need support, but so much of the existing infrastructure and good will is directed towards "our boys in uniform". Our boys are not alone, and in the midst of insurgency and guerrilla warfare, there is no "front line" to keep women away from.
I'm tempted to say something about the ETA of me having a working desktop computer again, but I don't want to jinx anything. I've run out of how many times bitten and how many times shy I am at this point. If I don't have a working computer on hand at the end of the week, I'll come up with alternative arrangements for some of the things I've been putting off.
Random note: now is a great time to get into 4th Edition Dungeons & Dragons... they're offering a limited release holiday bundle of the first two players' handbooks at $34.95. One of the more common laments from people who thought the new edition looked cool was that several classes that were core under 3rd Edition weren't present at launch. With PHB 1 and 2, you get all the 3E core classes except Monk, plus several nifty original ones.
The next PHB that comes out (I think in March?) is going to be a major game-changer. The test version of the rules it includes for making hybrid character classes are already accessible online and through the character creator. I love the game as it is, but I think this upcoming release is going to really cement its place and bring its full potential into fruition. Buying the bundle now could save you money in the long run if you think you might get into the game eventually... you can avoid having to buy every splatbook that comes out and still get all the various foo for your characters through the character generator, but having the core PHBs actually on hand adds a lot to the experience of learning the game and making characters, in my opinion.
The Q&A is more work than I expected... I didn't expect as many responses, and I didn't realize how many I had when I started compiling them. Don't be fooled by the fact that the first two updates both spanned about three letters... the characters' names and the number of questions per character are far from evenly distributed across the alphabet. The whole thing is actually a little under half done. In case people are curious about why I included the "Dear Amaranth, why do you suck so much?" questions, it's because I felt the character deserved a chance to answer them in her own words. I also had a feeling that posting them would bring her supporters... who often get drowned out in the comments... out of the woodwork.
My day started off very nicely today, despite a lack of sleep the night before: I got a confirmation/reminder email from Priceline.com about my flight to Maryland, which leaves two weeks from today.
I'm tempted to say something about the ETA of me having a working desktop computer again, but I don't want to jinx anything. I've run out of how many times bitten and how many times shy I am at this point. If I don't have a working computer on hand at the end of the week, I'll come up with alternative arrangements for some of the things I've been putting off.
Random note: now is a great time to get into 4th Edition Dungeons & Dragons... they're offering a limited release holiday bundle of the first two players' handbooks at $34.95. One of the more common laments from people who thought the new edition looked cool was that several classes that were core under 3rd Edition weren't present at launch. With PHB 1 and 2, you get all the 3E core classes except Monk, plus several nifty original ones.
The next PHB that comes out (I think in March?) is going to be a major game-changer. The test version of the rules it includes for making hybrid character classes are already accessible online and through the character creator. I love the game as it is, but I think this upcoming release is going to really cement its place and bring its full potential into fruition. Buying the bundle now could save you money in the long run if you think you might get into the game eventually... you can avoid having to buy every splatbook that comes out and still get all the various foo for your characters through the character generator, but having the core PHBs actually on hand adds a lot to the experience of learning the game and making characters, in my opinion.
The Q&A is more work than I expected... I didn't expect as many responses, and I didn't realize how many I had when I started compiling them. Don't be fooled by the fact that the first two updates both spanned about three letters... the characters' names and the number of questions per character are far from evenly distributed across the alphabet. The whole thing is actually a little under half done. In case people are curious about why I included the "Dear Amaranth, why do you suck so much?" questions, it's because I felt the character deserved a chance to answer them in her own words. I also had a feeling that posting them would bring her supporters... who often get drowned out in the comments... out of the woodwork.
My day started off very nicely today, despite a lack of sleep the night before: I got a confirmation/reminder email from Priceline.com about my flight to Maryland, which leaves two weeks from today.
Re: D&D
I say, why have one "starter" class? Why should newbies be relegated to something boring? Why should fighters be made obsolete by druids and wizards who can win any fight by showing up? To me, it makes more sense to make low-level play simple for everybody and allow them to grow into their abilities, as 4E does. The "loads of abilities" that you start out with are in fact four abilities, two of which are distinct in which they can be used at-will.
So basically every warrior class now has a choice between making *this attack* or *that attack* instead of saying "I ATTACK THE ORC!" every turn. There's a small learning curve involved in figuring out which of the staggering two attacks is best in which situation, but the HP scale makes the game forgiving towards mistakes.
The once-per-encounter and once-per-day powers are sparse at the low levels, so they don't really throw a curveball at new players... and they make the game more interesting for them by creating memorable moments in combat when they succeed or fail.
By the time the player has loads of powers to keep track of, they will have played through scores of combats, learning how each new power fits into their repertoire one by one.
And this is true for every character. Despite vast differences in how they actually handle due to the differences in what their powers do and how they interact with other abilities, each class is as simple to use at level 1. There is no "starter class" and there is no class that is made obsolete at higher levels of play and no class that blows the rest out of the water. I don't see what's boring about that.