I've read about the "5 minute day" in various articles by WOTC staffers, but I have yet to experience it in play, even in 2nd Ed when the Vancian system was far harsher on wizards.
As to the new system, our table is divided. Two of our DMs are major WOWers and dropped 3.5 as soon as they got a look at D4. They are enamored with how much it resembles an MMO. Two of our DMs (of which I am one) are switching to the Patfinder rule set. The fifth DM is undecided and will stay with 3.5, at least until we finish our current campaign. When playing, we'll generally play any of the three with little complaint, even if it's a system we would not care to DM. (gaming table runs from 5 - 10 players, DMs swap turns, each with their own campaign)
In D4, combat rounds ran quicker than 3.5 up to 3rd level. For 4th and 5th, the rounds seem to take just as much time as 3.5. However, the entire length of combat seems to take the same amount of time due to the rediculously high hit points monster have as they scale up.
While it doesn't feel like D&D to me, I only have 2 real gripes about it as a player. The first is that each class has a narrowly defined role in the party; a fighter is a wall, if you want to use 2 weapons, you must be a ranger, etc. The other is that if you want to multi-class, it takes 4 of your 6 heroic tier feats and have to multi-class as yor paragon path.
Re: 4th Edition
on 2008-07-16 08:00 pm (UTC)As to the new system, our table is divided. Two of our DMs are major WOWers and dropped 3.5 as soon as they got a look at D4. They are enamored with how much it resembles an MMO. Two of our DMs (of which I am one) are switching to the Patfinder rule set. The fifth DM is undecided and will stay with 3.5, at least until we finish our current campaign. When playing, we'll generally play any of the three with little complaint, even if it's a system we would not care to DM. (gaming table runs from 5 - 10 players, DMs swap turns, each with their own campaign)
In D4, combat rounds ran quicker than 3.5 up to 3rd level. For 4th and 5th, the rounds seem to take just as much time as 3.5. However, the entire length of combat seems to take the same amount of time due to the rediculously high hit points monster have as they scale up.
While it doesn't feel like D&D to me, I only have 2 real gripes about it as a player. The first is that each class has a narrowly defined role in the party; a fighter is a wall, if you want to use 2 weapons, you must be a ranger, etc. The other is that if you want to multi-class, it takes 4 of your 6 heroic tier feats and have to multi-class as yor paragon path.