Yeah, in all honesty, it seems to me like the risk of a "five minute work day" would be exacerbated by the new system, where every character has some of the weaknesses of a Vancian wizard. I could see an opposite problem coming about, too, where players inadvertently designate their favorite Daily Power "too good to use"... "I can't use it on this encounter, it's too early and I might need it later."... the same problem that a lot of limited use items get in console RPGs. This might ensure that they have it available for "boss fights", but on the other hand, the boss could be too resistant for it to be effective or it might be something that works better on a group of lesser foes.
Or they just might not realize that they're at the Absolute Last Battle of the day. Though I throw roleplaying and plenty of flavor and atmosphere into my battles when I DM, so there's not a lot of risk of that.
Anyways, I truly think that as long as a system isn't completely broken, the fun depends on the group and the DM and I had fun playing 4th edition and have already planned about 50% of the first adventure I'm going to run when the D&D Insider tools become available.
Re: 4th Edition
on 2008-07-16 10:16 pm (UTC)Or they just might not realize that they're at the Absolute Last Battle of the day. Though I throw roleplaying and plenty of flavor and atmosphere into my battles when I DM, so there's not a lot of risk of that.
Anyways, I truly think that as long as a system isn't completely broken, the fun depends on the group and the DM and I had fun playing 4th edition and have already planned about 50% of the first adventure I'm going to run when the D&D Insider tools become available.