I first played D&D with my brother and his friends when I was around 8-9 years old, and have tried to keep up with the hobby in the intervening fourteen years. My favorite campaigns have been largely story-driven, where the actions of players have had definite consequences in the campaign world. I enjoy D&D for the opportunity to team up with other creative minds to create an ongoing, and hopefully awesome story.
Brief example of what I am thinking of when I say player actions change the story, and have definite consequences. While flying in our airship over a Pelorian theocracy, my healer wrote an impassioned letter to the nation's high priest requesting they marshal whatever aid they could to assist with the destruction of a horrible, multi-planar abomination.... The response? 4 months later (real time) their messenger *finally* catches up to us....to deliver an artifact staff traditionally wielded by the avatar of Pelor. Yeah, major awesome moment. The same campaign also had us visiting five locations affected by the demigod abberation, and each location was designed to grow progressively more complicated and screwed up as we took more time to reach it.
I will admit, I am a slightly reformed power-gamer, but I have found a lot of fulfillment in supportive roles. In 3.5 and pathfinder my favorite characters to play have been healers and bards,
Also, as to whether or not you know me....probably not. I have posted here a couple of times... including a monster comment of my own Bard story on one of your Pallas Snowblade posts (found here http://alexandraerin.livejournal.com/66315.html) Other than that and a PM or two about D&D stuff, no, you really have no reason to know/remember me.
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on 2010-07-15 07:30 am (UTC)I first played D&D with my brother and his friends when I was around 8-9 years old, and have tried to keep up with the hobby in the intervening fourteen years. My favorite campaigns have been largely story-driven, where the actions of players have had definite consequences in the campaign world. I enjoy D&D for the opportunity to team up with other creative minds to create an ongoing, and hopefully awesome story.
Brief example of what I am thinking of when I say player actions change the story, and have definite consequences. While flying in our airship over a Pelorian theocracy, my healer wrote an impassioned letter to the nation's high priest requesting they marshal whatever aid they could to assist with the destruction of a horrible, multi-planar abomination.... The response? 4 months later (real time) their messenger *finally* catches up to us....to deliver an artifact staff traditionally wielded by the avatar of Pelor. Yeah, major awesome moment. The same campaign also had us visiting five locations affected by the demigod abberation, and each location was designed to grow progressively more complicated and screwed up as we took more time to reach it.
I will admit, I am a slightly reformed power-gamer, but I have found a lot of fulfillment in supportive roles. In 3.5 and pathfinder my favorite characters to play have been healers and bards,
Also, as to whether or not you know me....probably not. I have posted here a couple of times... including a monster comment of my own Bard story on one of your Pallas Snowblade posts (found here http://alexandraerin.livejournal.com/66315.html)
Other than that and a PM or two about D&D stuff, no, you really have no reason to know/remember me.