This actually brings up another set of issues, particularly with Good aligned parties. Namely, "What do you do with the prisoners after you're done with them?" Granted, this is the sort of thing that should get resolved through roleplay, but it should also be something players consider before they decide to spare the enemy.
It's one thing to slay the foe in the heat of battle, it's something else to leave them bleeding out or unconcious in the Desert of Despair, it's another thing entirely to slaughter a helpless prisoner, and it's generally a bad idea to let them go on their merry way after you finish questioning them and they know how much you know (or don't know).
I think I've got a big ranty post in here, somewhere, but maybe I should save it for my own journal, instead of holding a discertation in your comments. I'll link it if I ever get it sorted out. ;)
no subject
on 2010-07-21 08:37 pm (UTC)It's one thing to slay the foe in the heat of battle, it's something else to leave them bleeding out or unconcious in the Desert of Despair, it's another thing entirely to slaughter a helpless prisoner, and it's generally a bad idea to let them go on their merry way after you finish questioning them and they know how much you know (or don't know).
I think I've got a big ranty post in here, somewhere, but maybe I should save it for my own journal, instead of holding a discertation in your comments. I'll link it if I ever get it sorted out. ;)