Another option you could take is to raise their level in terms of offensive capability and lower their level in defensive capability. So you'll get monsters with a little more damage and who hit a little more often, but they also can't take quite as much and are hit more often. Maybe a +2 levels for damage and to hit and -2 levels for defenses and hp? I'm sure experimenting will find a comfortable and appropriate level.
You'll still speed up combat a little bit but not at the cost of disproportionate offensive damage. And the monsters will still be able to stick around long enough to do something cool and interesting.
no subject
on 2010-08-08 12:42 pm (UTC)You'll still speed up combat a little bit but not at the cost of disproportionate offensive damage. And the monsters will still be able to stick around long enough to do something cool and interesting.