...that was outlined in this post, I have a specific feedback request. One of my goals for the system is to give players freedom to design their characters as normal with any of the available powers and options, and still have their abilities translate in a useful and meaningful way.
To do a bit of a reality check on this, I loaded up the Character Builder and picked some classes I don't normally play, then went through the power selections for the first 3 or 5 levels. I'm not really seeing any problems.
My question for 4E players and DMs is: can you think of any powers, abilities, or facets of combat that the rule translations I've outlined would not be able to handle? Note that I did not write anything down about conjurations, zones, or walls, so right away that's something that's not covered. It's not something I'm worried about covering... I've pretty firm ideas how they'll be dealt with, I just haven't articulated them in an organized fashion yet. But anything else? Buffs/debuffs work normally, forced movement is covered, bursts and blasts are covered... have I overlooked anything?
If you're interested in helping me out with this, you can take one of your characters, look at their power descriptions, and see if you can figure out from the rules I've written how that power would play out. That will not only help me figure out any gaping holes, it will also help me see if the rules as I've written them make sense to people who aren't me.
To do a bit of a reality check on this, I loaded up the Character Builder and picked some classes I don't normally play, then went through the power selections for the first 3 or 5 levels. I'm not really seeing any problems.
My question for 4E players and DMs is: can you think of any powers, abilities, or facets of combat that the rule translations I've outlined would not be able to handle? Note that I did not write anything down about conjurations, zones, or walls, so right away that's something that's not covered. It's not something I'm worried about covering... I've pretty firm ideas how they'll be dealt with, I just haven't articulated them in an organized fashion yet. But anything else? Buffs/debuffs work normally, forced movement is covered, bursts and blasts are covered... have I overlooked anything?
If you're interested in helping me out with this, you can take one of your characters, look at their power descriptions, and see if you can figure out from the rules I've written how that power would play out. That will not only help me figure out any gaping holes, it will also help me see if the rules as I've written them make sense to people who aren't me.