Jul. 25th, 2010

alexandraerin: (goblin men)
Tomorrow I'm going to post a "teaser" for Thursday's session, describing the scene the PCs see when they enter the inn, with a tiny bit of action. There will be a bit of interaction in the text involving one of the PCs whose player I've already spoken to.

This is just to get some exposition/stage-setting out of the way, and to let the people who are less confident roleplayers have some time to get in-scene/in-character before we begin. Future "in-game" posts like that may allow for between session play-by-post for people who want to investigate things or interact with other characters more often than a couple hours a week, but this one is meant to lead right into the action on Thursday.

Something I forgot to mention earlier... I doubt it will be an issue for anybody, especially as over half the group has played with me before, but some threads I've followed about DMs having problems with PC motivations made me feel like I should be addressing it just in case.

I make use of a concept I call "assent to adventure". Simply put, your character can have any alignment, personality, and set of motivations that you think fits... so long as they don't prevent you from participating in an adventure that's set before you.

The whole campaign is not going to be on rails and there may be a time when it makes sense for your character to abstain from a course of action you find objectionable. But if your stock response to every situation is "Why should I*?","I don't think my character would be interested in that.", or "Fuck that, I'm staying in/burning down the tavern."... well, my ruling is that a character who has so little reason to be there isn't there.

TL;DR - I'm interested in crafting a story for larger-than-life heroes, not providing a simulator for people to live out their random burning-and-pillaging fantasies. I'm going to be making up what are hopefully interesting and challenging things for your characters to do. Please oblige me by making up reasons for them to do them.




(*That's not to say that I veto mercenary characters. As I said, you can have any personality you see fit. If you're playing a greedy or cynical character, roleplay it, but be prepared to find a reason... grumble over the proffered reward if it's in character, but accept it anyway. Take the excuse to look for treasure. Or whatever.)

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alexandraerin

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