Aug. 31st, 2015

alexandraerin: (Default)

The Daily Report

Good news, bad news time!

The good news is that I have discovered exactly why I seem to have been having intermittent upper respiratory problems/the killer allergy season from heck at the end of July through all of August. It relates to a frozen-over A/C dumping water on the floor, and an unfortunate floor slope that caused it all to pool out of sight before it could be noticed.

The bad news is that my bedroom is, for the time being, unlivable.

That’s a small thing, considering. I still have a place to work during the day and a place to sleep at night. That it’s not *my* place might have some impact on my sleep, but it’s too soon to say how much. In any event, the situation is temporary. I’m taking the opportunity to give my bedroom the kind of deep cleaning and serious reorganizing it hasn’t had since I moved in, and the move on was so hectic and disorganized due to the circumstances of the house that it’s basically been a glorified store room that I sleep in the corner of. That probably played into how I didn’t notice the growing mustiness before, as I was only going in there when I was ready to fall asleep.

Right now, we’re letting things dry and air out. There’s not much else to do. Once the room no longer smells like wet things, I’m going to treat the floor and get on with the cleaning described above. Not sure what the timeframe on that is, but it is likely to cut into my work days during it.

The State of the Me

Feeling better after spending a night breathing a better quality of air, but bit tired due to getting less sleep and the physical activity yesterday in doing the initial clean-up.

Plans For Today

Not sure,because of the immediately above.

 

Originally published at Blue Author Is About To Write. Please leave any comments there.

alexandraerin: (Default)

Having played around with a bunch of different chart concepts for cross-referencing the player’s result dice vs. the Storyweaver’s fate dice to find out what happens with your attempt, I’ve decided to go with a slightly simpler concept and one that produces a bit more even results.

The fate dice are a 3d6 roll that exists more or less irrespectively of the result dice for the check. They’re cross-referenced to a table that has two parts, Wild Fates and Normal Fates

Wild Fates happen when the fate roll comes up triples. Each possible wild result has only a ~0.46% chance of happening, so collectively they occur ~2.76% of the time. Triple 1 and Triple 2 are extremely negative, similar to a critical failure. Triple 3 and Triple 4 are neutral/mixed. Triple 5 and Triple 6 are positive, similar to a critical success.

Wild Fates supersede normal ones, which means the odds of most given normal fate are slightly lower than normal probability analysis would otherwise indicate.

The specifics of the Wild Fates are still something I’m pondering, but I believe the Normal Fate portion of the table will look something like this:

5 or less: Injury! Succeed or faile, you hurt yourself or the person you were trying to help doing it. You gain a Wound or Injury or lose an asset, as the Storyweaver deems appropriate for the situation.

6: Embarrassment! Oops! Through sheer random chance or a moment’s inattention, you managed to make a complete fool of yourself. If you succeeded, your success stands… unless your goal was to impress someone or avoid attention. But still, you’ve hurt your pride. If you failed, you likely landed flat on your face, literally or metaphorically.

7-8: Complication! Oops, there’s a hitch. If you succeeded, then your success has an unexpected downside. If you failed, then something went wrong beyond just failing.

9-12: Situation Normal. You succeed or you don’t.

13-15: Cool! If you succeeded, this means you looked cool doing it, making it look effortless. If you failed, this means you kept your cool doing it, possibly making it seem intentional. A cool result can mitigate some of the results of failure beyond simply not succeeding; trap doesn’t go off, you don’t fall, the target you missed from hiding is still unaware you’re there, et cetera. A cool result on a success is roughly the positive version of an embarrassment: interesting flourish, might help you impress people.

16 or more: Bonus! There’s an unexpected upside, a silver lining to your failure or an unintended but positive outcome to your success. This is effectively a complication in your favor.

A few notes:

  • Situation Normal will occur a bit less than half of the time. When it doesn’t, the results are split evenly between positive and negative. On the whole positive outcomes are likely to hold an edge in frequency because of player abilities that focus on improving fate rolls.
  • While “Embarrassment” is mechanically weaker a result than “Complication” in most situations, it is ranked as being far less likely because occasional pratfalls are interesting, but frequent ones are annoying. The game is heavily geared towards larger-than-life heroes doing legendary things, so making embarrassment a more frequent outcome of trying to do things is probably not a good design decision.
  • Because I love Fool archetypes, you can make a character who is more prone to embarrassments and less prone to injuries and complications as a special ability. As long as you stay away from anything that requires subtlety and don’t care about looking cool, this is an advantage.
  • The Wound/Injury distinction: an injury puts one of your character-defining qualities into an impaired state, while a wound puts you one step closer to being out of commission. Which is worse depends on your character’s status. If you’re healthy and completely unharmed, a couple of wounds do nothing. If you’re badly wounded already, having a quality injured lowers your effectiveness but lets you keep going.

Originally published at Blue Author Is About To Write. Please leave any comments there.

Profile

alexandraerin: (Default)
alexandraerin

August 2017

S M T W T F S
   12345
6789101112
13141516171819
20212223242526
2728293031  

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 14th, 2025 04:42 am
Powered by Dreamwidth Studios