AWW: This isn't even my final form.
May. 1st, 2013 08:55 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Okay, I have been surprised and gratified by how much detailed feedback has come in since I posted the test version of the A Wilder World character guide the day before yesterday. I really expected it would take longer for anyone to get into the nuts and bolts of the thing.
I think the Gear update is going to be the last incremental update for a while, because I think I have a handle on the material now. I'm going to be going over it from top to bottom now, moving it into the form it'll use for the beta.
People who have taken their time delving into the thing, don't despair. I'm not done accepting feedback. But I feel like now I have a clearer idea of how to organize and express my ideas. If anything, I expect to hear from even more people as the booklet gets more newbie-friendly.
On the subject of newbies, the people I've heard from so far have been a pretty decent cross-section of the gaming community, in terms of experience level, ranging from relative beginners to people with years and multiple systems under their belt.
One thing that the early feedback has made clear is the importance of having an electronic version of the character sheet. I think I can make editable forms in Word? In any event, I'll be looking into it.
The next configuration of the Character Guide is going to include a section called "Gameplay Primer" that will give an overview of the rules for checks, attacks and defenses, and magic... not enough to play the game, but maybe enough that someone who'd read it could sit in with or shadow a group of experienced players and pick up the rest, and more importantly for immediate purposes, enough to understand how an attack bonus compares to a damage bonus or what Magic Burn Tolerance does.
I think the Gear update is going to be the last incremental update for a while, because I think I have a handle on the material now. I'm going to be going over it from top to bottom now, moving it into the form it'll use for the beta.
People who have taken their time delving into the thing, don't despair. I'm not done accepting feedback. But I feel like now I have a clearer idea of how to organize and express my ideas. If anything, I expect to hear from even more people as the booklet gets more newbie-friendly.
On the subject of newbies, the people I've heard from so far have been a pretty decent cross-section of the gaming community, in terms of experience level, ranging from relative beginners to people with years and multiple systems under their belt.
One thing that the early feedback has made clear is the importance of having an electronic version of the character sheet. I think I can make editable forms in Word? In any event, I'll be looking into it.
The next configuration of the Character Guide is going to include a section called "Gameplay Primer" that will give an overview of the rules for checks, attacks and defenses, and magic... not enough to play the game, but maybe enough that someone who'd read it could sit in with or shadow a group of experienced players and pick up the rest, and more importantly for immediate purposes, enough to understand how an attack bonus compares to a damage bonus or what Magic Burn Tolerance does.