I have to admit I've only read sorcerers rather than seen them in play in 4th, so I'm going mostly by impression, but it may also be a matter of personal preferences. I think I was just hoping for something radically different- yet the more I think about it most of the classes have something similar, with an either/or choice that influences your abilities.
As for necromancers, I'm concerned about how that will be done. The summoners suggest that they might go for a summon-and-dismiss format for undead, but particularly in the numbers I don't know if that quite works. It feels like necromancy that involves undead should be ritualized magic, rather than something that will crumble back into a pile of bones and dust as soon as the fight's over. But how do you handle that? You don't want players taking 'looting corpses' to a whole new level, but you also want to make it feasible for an NPC to summon lots of undead minions without having to be Orcus' right hand man.
no subject
on 2009-05-14 04:46 pm (UTC)As for necromancers, I'm concerned about how that will be done. The summoners suggest that they might go for a summon-and-dismiss format for undead, but particularly in the numbers I don't know if that quite works. It feels like necromancy that involves undead should be ritualized magic, rather than something that will crumble back into a pile of bones and dust as soon as the fight's over. But how do you handle that? You don't want players taking 'looting corpses' to a whole new level, but you also want to make it feasible for an NPC to summon lots of undead minions without having to be Orcus' right hand man.