1. In properly designed systems, most level 1 Commoners are capable of fighting. This stems from the philosophy that monsters are out there, and they Want Your Stuff. Ergo, you get a LOT of practice at fighting them off. And even if you don't, the local militia makes sure you're competent -- for the big bad may be out to take over your town.
2. Actually, I've got a few ideas on how to play a level 1 wizard. Step 1: Add a dollop (generous) of Cowardice Step 2: Give him a spell interesting enough to get him kicked out of his mentor's grasp (I'm thinking wildmagic here) Step 3: He's got the highest intelligence in the room. USE IT. He's the blipin' strategist, not built for being in the middle of fights! Have him be the planner, erecting defenses, and the thinker -- the one who notices likely ambush places. He'll still be no good in a fight, mind, but at least he'll be the "interesting" character.
few thoughts...
on 2009-05-14 08:38 pm (UTC)2. Actually, I've got a few ideas on how to play a level 1 wizard.
Step 1: Add a dollop (generous) of Cowardice
Step 2: Give him a spell interesting enough to get him kicked out of his mentor's grasp (I'm thinking wildmagic here)
Step 3: He's got the highest intelligence in the room. USE IT. He's the blipin' strategist, not built for being in the middle of fights! Have him be the planner, erecting defenses, and the thinker -- the one who notices likely ambush places. He'll still be no good in a fight, mind, but at least he'll be the "interesting" character.