yeah, 2, is a directive to roleplay "try very hard not to die before you become a powerful wizard." Bet it works better if you get to be the Imperial Strategist, though. ;-) At which point, you've got a viable story idea.
I think one of the basic principles in D&D (at least 2nd ed) is that a level one hero is able to kick the crap out of MOST people in town. I don't think this necessarily needs to be the case to have a hero-based system. Then again, D&D always seems more willing to play "happy" worlds, worlds where coming back to a town doesn't mean counting the fresh dead in it.
Re: few thoughts...
on 2009-05-15 07:19 pm (UTC)I think one of the basic principles in D&D (at least 2nd ed) is that a level one hero is able to kick the crap out of MOST people in town. I don't think this necessarily needs to be the case to have a hero-based system. Then again, D&D always seems more willing to play "happy" worlds, worlds where coming back to a town doesn't mean counting the fresh dead in it.