depends. if your town is under assault frequently, you'll get the guts, one way or another.
I think that D&D often has worlds that are too populated with monsters, and yet not populated enough. Actually, this is an easy thing to fix -- have magical monster repelling charms for towns, that wizards have erected, and that span the fields required for living in said towns.
This world we live in is a really soft world. Most women can't fight (least I can't fight). I think you can probably say that Japan makes for a baseline of "nonfighting world"... on the other side, you have a hunter/gatherer culture under constant assault from monsters. That's the endpoint for "fighting world"
If we make the assumption of a moderate amount of monsters, we also can make the assumption that most towns will fall under attack at some point, so militias will form (soldiers hired where affordable -- depending on their skill and average success rate, you'd see different amounts of training for commoners).
Panicking can help in certain situations, as well ;-)
Re: few thoughts...
on 2009-05-15 07:24 pm (UTC)I think that D&D often has worlds that are too populated with monsters, and yet not populated enough. Actually, this is an easy thing to fix -- have magical monster repelling charms for towns, that wizards have erected, and that span the fields required for living in said towns.
This world we live in is a really soft world. Most women can't fight (least I can't fight). I think you can probably say that Japan makes for a baseline of "nonfighting world"... on the other side, you have a hunter/gatherer culture under constant assault from monsters. That's the endpoint for "fighting world"
If we make the assumption of a moderate amount of monsters, we also can make the assumption that most towns will fall under attack at some point, so militias will form (soldiers hired where affordable -- depending on their skill and average success rate, you'd see different amounts of training for commoners).
Panicking can help in certain situations, as well ;-)