Yeah, GURPS is also really good at fleshing out (pun intended) necromacy with those kinds of things. The standard rules have at least three variations on the "soul stone". Another necromancy spell, called "Eviscerate", is pretty much an emulation of Mola Ram's sacrifice spell from Temple of Doom: you reach through the victim's body to pull out an organ.
The rules point out that if you know a spell at a sufficient skill level that you can cast it without motion or speech, you have a few seconds to retaliate if a necromancer removes your brain.
There's also a necromantic enchantment spell for creating wraith items (typically but not necessarily a ring, for tradition reasons... and the ring can have other powers enchanted into it). The power cost of that spell, along with the animate corpse spell and the one for becoming a lich, are based on standard templates, but GURPS being an entirely point-buy system, the cost can be easily scaled up or down for weaker or more powerful variations.
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on 2009-05-16 05:15 pm (UTC)The rules point out that if you know a spell at a sufficient skill level that you can cast it without motion or speech, you have a few seconds to retaliate if a necromancer removes your brain.
There's also a necromantic enchantment spell for creating wraith items (typically but not necessarily a ring, for tradition reasons... and the ring can have other powers enchanted into it). The power cost of that spell, along with the animate corpse spell and the one for becoming a lich, are based on standard templates, but GURPS being an entirely point-buy system, the cost can be easily scaled up or down for weaker or more powerful variations.