"picking up someone and throwing them around is a Strength Check, the same thing you'd do to pick up a crate and throw it."
So I'm not sure I am understanding. Is there not a generic stat for fighting (like "attack points"), but rather a variety of stats that can all be used to damage an enemy? So a very strong player could kill an enemy by bashing them into a wall, even if they suck at using weapon - simply because they are super strong? While a skilled swordsman can cut them in two, even if he isn't very strong.
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on 2013-08-21 12:47 am (UTC)So I'm not sure I am understanding. Is there not a generic stat for fighting (like "attack points"), but rather a variety of stats that can all be used to damage an enemy? So a very strong player could kill an enemy by bashing them into a wall, even if they suck at using weapon - simply because they are super strong? While a skilled swordsman can cut them in two, even if he isn't very strong.