I agree with you that most people complaining about immersion aren't thinking hard enough about it.
But you really can't blame people for being confused about healing surges when all DnD leading up to it (including stories with a healing system inspired by DnD-style RPGs, such as ToMU) has represented hitpoint restoration mechanics as being represented by wounds literally closing up, something that *always* broke immersion for me. Why is Cure *Light* Wounds capable of healing 99% of the world's humanoid inhabitants from "on death's door" to "perfectly fine now thanks", and why does it mean less to a guy who's only claim to fame is that he's been fighting in dungeons for a long time?
This was an issue long before healing surges existed, really.
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on 2009-07-21 08:05 pm (UTC)But you really can't blame people for being confused about healing surges when all DnD leading up to it (including stories with a healing system inspired by DnD-style RPGs, such as ToMU) has represented hitpoint restoration mechanics as being represented by wounds literally closing up, something that *always* broke immersion for me. Why is Cure *Light* Wounds capable of healing 99% of the world's humanoid inhabitants from "on death's door" to "perfectly fine now thanks", and why does it mean less to a guy who's only claim to fame is that he's been fighting in dungeons for a long time?
This was an issue long before healing surges existed, really.