I don't follow your logic at all. I really don't. What you're presenting as the most straightforward and logical and obvious conclusion seems to me to be a torturous stretch.
Separate calculations? 2d4+3. 2d4+3. If you think it's coincidence that magic missile does as much damage as a pretty good weapon attack... that's a deliberate design choice, just as it's a deliberate design choice to have 25% be the base amount of HP restored by most healing. They call this the "surge value" because that's how much you get when you surge, and because you've already figured it out, non-surge-using healing spells reference it.
CLW's only relationship to healing surges is that it heals the same amount of HP. You might as well say that a two hundred foot drop is the same as an ancient red dragon because they can both kill a level one character.
What exactly prevents a CLW's true healing effects from being represented by the same amount of restored HP as a healing surge? If CLW arbitrarily restored 20% or 30% of your HP instead of 25% (surge value), would you have an easier time accepting that it was something different?
And the fact that it doesn't use up a surge is non-trivial... it blows your model out of the water entirely. If I use my second wind to "shrug off" a wound, I have to rest to regain that healing surge... the body has to recuperate. If I receive a CLW, the damage is just gone. Saying "It's like receiving and immediately using an extra healing surge" is adding two steps... two steps... to the process that are only required if we must account for your conclusion that divine/supernatural healing and martial/mundane healing must be the same thing.
no subject
on 2009-07-22 12:05 am (UTC)Separate calculations? 2d4+3. 2d4+3. If you think it's coincidence that magic missile does as much damage as a pretty good weapon attack... that's a deliberate design choice, just as it's a deliberate design choice to have 25% be the base amount of HP restored by most healing. They call this the "surge value" because that's how much you get when you surge, and because you've already figured it out, non-surge-using healing spells reference it.
CLW's only relationship to healing surges is that it heals the same amount of HP. You might as well say that a two hundred foot drop is the same as an ancient red dragon because they can both kill a level one character.
What exactly prevents a CLW's true healing effects from being represented by the same amount of restored HP as a healing surge? If CLW arbitrarily restored 20% or 30% of your HP instead of 25% (surge value), would you have an easier time accepting that it was something different?
And the fact that it doesn't use up a surge is non-trivial... it blows your model out of the water entirely. If I use my second wind to "shrug off" a wound, I have to rest to regain that healing surge... the body has to recuperate. If I receive a CLW, the damage is just gone. Saying "It's like receiving and immediately using an extra healing surge" is adding two steps... two steps... to the process that are only required if we must account for your conclusion that divine/supernatural healing and martial/mundane healing must be the same thing.