That is actually a true fact. And getting rid of flying (or only having the "overland flying" mechanic, where you get no actions except flying because that's all you're doing) or "fly for one movement action's worth of movement" versions that you get at lower levels would actually be consistent with the rest of what the designers did, in terms of getting rid of stuff that was gamebreakers: teleporting is now only short range with unbroken line of sight or a big complicated ritual between fixed locations, you can't turn yourself invulnerable for more than one round or even a single attack, invisibility that lasts longer than a few actions is hard to come by.
Getting rid of the ability to turn invisible/become invulnerable/teleport/fly is the way to fix the problems of people turning invisible/becoming invulnerable/teleporting/flying... but the same people who are railing that the system is broken are also complaining about the loss of the "high fantasy" feel they expect, as embodied by the ability to turn invisible, become invulnerable, teleport, and fly.
no subject
on 2009-07-22 05:57 pm (UTC)Getting rid of the ability to turn invisible/become invulnerable/teleport/fly is the way to fix the problems of people turning invisible/becoming invulnerable/teleporting/flying... but the same people who are railing that the system is broken are also complaining about the loss of the "high fantasy" feel they expect, as embodied by the ability to turn invisible, become invulnerable, teleport, and fly.