Episode 2 Prelude
Aug. 23rd, 2010 06:59 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The Situation:
The group, having returned to the inn with the last reality shard, is now left to its own devices for the time being. You can seek out and question the tavern staff, explore the inn, describe what you're doing in your room, or socialize with each other.
Notes:
No skill rolls are necessary explore the inn. If it becomes relevant I'll use passive Perception scores.
If you're looking for something in particular in the inn's interior, please wait for a response before going all out in describing what you do when you get there. A little player collaboration is not a bad thing, but I dislike having to overrule/retcon whole paragraphs that rely on elements that aren't actually there for a reason.
Feel free to add useful furnishings to your inn rooms. (Useful furnishings like a chest of drawers or a vanity table, not useful furnishings like a magic item or platinum coin dispenser.) The idea is that they were prepared for your character's use.
The group, having returned to the inn with the last reality shard, is now left to its own devices for the time being. You can seek out and question the tavern staff, explore the inn, describe what you're doing in your room, or socialize with each other.
Notes:
No skill rolls are necessary explore the inn. If it becomes relevant I'll use passive Perception scores.
If you're looking for something in particular in the inn's interior, please wait for a response before going all out in describing what you do when you get there. A little player collaboration is not a bad thing, but I dislike having to overrule/retcon whole paragraphs that rely on elements that aren't actually there for a reason.
Feel free to add useful furnishings to your inn rooms. (Useful furnishings like a chest of drawers or a vanity table, not useful furnishings like a magic item or platinum coin dispenser.) The idea is that they were prepared for your character's use.
no subject
on 2010-08-25 12:45 am (UTC)".... Possibly? Would you like me to open a window?"
no subject
on 2010-08-25 12:50 am (UTC)no subject
on 2010-08-25 12:52 am (UTC)no subject
on 2010-08-25 01:14 am (UTC)no subject
on 2010-08-25 08:28 am (UTC)no subject
on 2010-08-25 08:49 am (UTC)no subject
on 2010-08-25 08:51 am (UTC)no subject
on 2010-08-25 08:55 am (UTC)no subject
on 2010-08-25 12:06 pm (UTC)He rolls his head around to look into his room, managing a detailed perusal of one corner of a desk, the curled edges of some parchment, and the promising suggestion of a goliath-sized chair.
"Maybe in there. Otherwise, no."
no subject
on 2010-08-26 07:08 pm (UTC)no subject
on 2010-08-26 08:19 pm (UTC)Getting to it is another matter: the room is filled with furniture. The desk sweeps around in an L shape, while the opposite wall is home to a bookshelf and a wardrobe. Just past the wardrobe is a small iron stove, with a large bucket resting precariously atop it. Opposite between the desk and the bath is an armor stand, along with a sword rack. Occupying the center of the room is a footstool.
Beyond this, there's a number of scrolls set strategically around the room, as well as filling the bookcase. A set of dinnerware lays claim to one corner of the desk, next to a candlestick (which is curiously screwed down to the desk). And a boot rack keeps the door from completely meeting the wall.
no subject
on 2010-08-27 12:26 am (UTC)no subject
on 2010-08-27 12:53 am (UTC)no subject
on 2010-08-27 12:55 am (UTC)no subject
on 2010-08-27 01:02 am (UTC)no subject
on 2010-08-27 01:19 am (UTC)no subject
on 2010-08-27 01:45 am (UTC)no subject
on 2010-08-27 01:58 am (UTC)