Now I'm clicking around on links on the forum... they have
multiple threads predicting the deathknell of 4E being various things, the latest being the "disastrous" hybrid class rules. They track whatever stats they can find, never realizing that roleplaying itself is a cyclical hobby that spends most of its time declining from a spike, but I think a lot of comes down to the kind of insularity that cliquish groups get. It's like in politics... no matter who's elected, there will be some people who go, "I can't see how that's possible. Nobody I know voted that way.", never minding the fact that they're only associating with people who share their opinions.
A direct quote:
They made a huge mistake when they made the Warden and the Invoker - they made classes that no one gives a fuck about. That's not somethng the game can well withstand when you still can't play a small spearman or a necromancer because the classes to do that shit haven't been written yet.
Do you hear that? No game product line can
WITHSTAND coming out with classes that
J. Random Internetguy, Esq. doesn't want to play before they bother to come out with classes he does want to play. Oh, wait. It's not about J. Random Internetguy. It's about what "everybody" wants to play, and "everybody" is interested in necromancers more than they're interested in wardens and invokers.
The same guy who supplied that quote (I'm not linking because I think I get enough grief from these quarters without sending any grief back) also opined that it would take him three weeks to hammer out classes for the Psionic and Shadow power sources and have freelancers fill in the blanks, but that it wouldn't be very interesting or playable because they'd be generic rehashes of existing classes.
I'm sure he's exactly right, but I'm not sure how this translates into a knock against 4E, since they're not doing that... their somewhat more reflective efforts result in classes like Warden, who plays way differently from a Fighter, and the Invoker, who plays differently from a Wizard.
And he also said: "I mean, am I the only one who remembers their discussion of how they chumped out on redesigning death and dying into something that wasn't shit?", and as evidence, he linked to this
post from Andy Collins, the development and design manager... which does nothing of the sort. But he links to it and he quotes from it, as if
Eventually we got it through our heads that there wasn’t a radical new game mechanic just waiting to be discovered that would revolutionize the narrow window between life and death in D&D. What we really needed to do was just widen the window, reframe it, and maybe put in an extra pane for insulation. (OK, that analogy went off the tracks, but its heart was in the right place.)
were a confession of malfeasance, when it's nothing more than an admission that they spent a lot of time looking in the wrong direction before they got it right. You can agree or disagree that they did get it right, of course, but Mr. Collins is not saying he "chumped out". The solution fits the goals he outlined. The write-up there doesn't really follow up on the way that the new rules make capture a viable option for DMs, but the actual rules work just fine for that: all it takes to subdue someone is to say that you're subduing rather than killing them. No separate damage tracks for subdual and lethal damage.
If you want a battle's lose condition to trigger more story instead of everybody rolling new characters, that's all you have to do. Of course, any edition could have done that by DM fiat, but now it's canon.
It's simple, elegant, and playable. Is it "realistic"? Meh. See the big long rant below about immersion... no, the hobgoblins did not run all the PCs through with spears and then tie them up. The initial hits were wearing them down to the point where they could be defeated (again, "almost no HP" != "almost dead", it equals "almost to the point where you can't fight any more"), and then with the last blow they knocked them out. If that's not realistic, then any player who wants to roll percentile to see if the hobgoblin soldiers accidentally killed them while trying to capture them is welcome to set odds and roll against them. :)