2010-08-16

alexandraerin: (Default)
2010-08-16 04:33 pm

Inn Campaign Episode 1 - Interlude 1: A Stitch In Space/Time

In This Scene: Optima, Toben, and Gallifreya.

The Situation: Toben and Gallifreya, the most skilled arcanists in the group, have elected to stay behind and try to seal the rift to that the dimensional marauder widened, and Optima has elected to stay behind and guard them in case things go horribly wrong.

Toben has realized that the rift leads to the Elemental Chaos and has intuited that his own connection to the elements of storm could possibly be leveraged to manipulate the edges of the rift. Gallifreya has determined that her own extradimensional status does not exacerbate the rift in the same way that the presence of the green crystals did.

Now What? You can make Arcana (or other skill) checks using our standard die roller link. Please include your skill and roll in the subject line. Each roll should either be tied to a theory/question or an action, not just "I roll a 17 Arcana, what does that get me?" If your post contains a roll, please wait for a DM response before continuing... if it's just character interaction/speech, you can go back and forth without a referee. Side conversations can continue while "action" is on hold.

This is like a skill challenge, in that you'll need multiple successes or failures to bring the situation to a conclusion, but you can't "beat it" with just skill rolls, you need to figure out what needs to be done using the theorizing rule and then do it. If you're not clear about how to do that, think about the game Twenty Questions: you start with something general and pare it down to more specific. Also think about any TV show you've watched were wizards or scientists (same thing, in most TV shows) have started spouting off wild theories/oversimplified analogies to save the day. While I do in fact have specific solutions worked out, the purpose of this exercise isn't to read my mind, it's for Toben and Gallifreya to show off their arcane learnings and save the day... don't sit there wondering if what you're guessing is "right", the important thing is that it sounds like it makes sense/could work.

(Again, see just about any TV show, ever.)

If things aren't resolved by Thursday, we'll just pick things up where they are.

Good luck!

Edit: Okay, at three hours to go until game time I'm going to be taking a little nap, so we'll be suspending this for now.
alexandraerin: (Default)
2010-08-16 05:06 pm

Inn Campaign Episode 1 Interlude 2: Some Of You Meet Back At The Inn

In This Scene: Harlan, Janus, Dunbar, Spectre, Lady Scarlet, and Carrog.

The Situation: Harlan, having cleverly forced the dimensional marauder to cough up the cockatrice with an improvised herbal preparation and an assist from Lady Scarlet, is determined to make the poultice for young Jared in accordance with Janus's instructions. Needing a stable environment and access to heat, water, and alcohol... and some place far away from Magistrate Wallace until they're able to produce the actual cure... the group has decided to return to the inn where they first met each other.

What Happens:

The front door has been repaired, more or less... it's on its hinges but hanging open, with a crude rope fixture replacing the now-busted latch. The inn appears a bit busier than it was when you first arrived: there is more than one horse tied up outside, along with a few carts... from the sounds of loud conversation, drinking, and merrymaking coming through the door, it sounds like the Festival of Renewal has spilled over inside the inn. As you step inside the inn, you feel an odd sense of vibration. Those of you who are carrying the green crystals go several steps inside before you realize the crystals are gone... it's not like they've vanished out of your hands... you're simply not carrying them. Though you remember holding them, it feels as though you never were... you also remember walking in empty-handed.

The same man is behind the bar. He and the barmaid have been joined by a pair of half-elven youths, obviously siblings, and the four of them seem to be seeing to the custom of the crowd quite handily. The ground floor of the high-ceilinged taproom is still not quite fully occupied.

What now?

Harlan will need to make a Heal check to prepare the poultice. Depending on how well that goes, he may require the assistance of others with skills in Heal and Nature, or other skills if people get creative. It's not an instantaneous process, though, so either way there is some time to be killed. You can converse with each other, talk to the tavern staff, talk to the bar patrons (I realize I haven't described anyone in detail, so you can be general: someone who looks local, someone who looks like a traveler, anyone in earshot, etc.), etc. If you're curious about anything, this could be a good time to inquire.

If you make a skill roll, please use our regular die roller link and put the skill and roll in the subject line of your comment.

Edit: Okay, at three hours to go until game time I'm going to be taking a little nap, so we'll be suspending this for now.