alexandraerin: (Default)
...okay, so I've had another instance of calendar fail. This Thursday I have tickets for a satellite simulcast of A Prairie Home Companion. Which means the next D&D game is going to be on the 28th. I'm going to take the extra prep time to try to make things a little extra awesome, so I'd appreciate it if everybody in the group could please confirm their availability for it in this thread. I'll also get transcripts for the past few sessions posted, so the people who were missing can see what they've missed.
alexandraerin: (Default)
Today is sunny and calm and the forecast for tonight is more of the same, so there shouldn't be any interference with tonight's D&D session. Last week was seriously freaky weather... it was clouded over, but the sky wasn't very dark, and yet the rain was pretty torrential. It was light enough out and the wind was blowing hard enough that I could look outside and watch the sheets of falling water moving horizontally faster than they were falling vertically. I'd just got done lashing my parents' pontoon boat back to the dock for the second time, after the last wind storm had snapped one of its lines. I feel pretty lucky at having grabbed some newer rope that was a lot longer. Because I didn't exactly bring home a lot of merit badges for knot-tying, I'd ended up looping the excess rope around several different points, which I think helped keep it in place. The next day my mother (who is in Florida while I'm watching her house) emailed me to ask how the weather was because she'd heard on the news that the midwest was being lashed with storms spawned by the remnants of a hurricane.

Aaaanyway, game's on for tonight... players, please make sure you upload your level 2 character over the old one on iplay4e. We're going to act like the level up occurred during the downtime before you started exploring the city, so your HP, etc. are all full.
alexandraerin: (Default)
Experience Totals For Episode 1:
Combat: 975 XP
Curing Jared's Petrification (Major Quest): 900 XP
Retrieving Four Reality Shards (Minor Quests): 400 XP
Sealing The Rift (Minor Quest): 100 XP
Cunning Plan Bonus: 100 XP (Harlan)
Paragon One-Liners: 25 XP (Optima)
Special Award For Being Set On Fire, Knocked Prone, And Still Having More Than Full HP: 25 XP (Spectre)
Taking One For The Team Bonus: 25 XP (Dunbar)
DM's Little Puppet Helper: 50 XP (Gallifreya, Carrog)
Roleplaying Bonuses (100 XP per session per player): 3400 XP

Total XP = 6000 / 9 = 666 Experience Points

The Contents Of The Strongbox:

The box contains 90 GP worth of coins, as well as ostentatious and mystical-looking jewelry and props and patterned fabrics that could be converted to 360 GP with an afternoon's work and a suitable urban center, and a few items that seem to have actual mystical significance.

If somebody trained in arcana examines the lot, they are able to identify the following: a healer's brooch, a gloaming shroud, an amulet of health, bracers of the perfect shot, a belt of vigor, giantkind gloves, and bracers of mighty striking. They all carry a slight whiff of extraplanar energy, as if they were pulled from different worlds.

Gallifreya is able to decipher two alchemical formulae from among Impostro's stash: blinding bomb and alchemical fire. He also had 120 GP worth of alchemical reagents, and a couple of formulae that her current recollection of her skills are not up to deciphering.

The potions are two potions of healing and two gravespawn potions, though their labels say "For Hmn Pncshn Act" and "For Snkhndlng Act", respectively.

Toben's participation in the rift-sealing has given him a slightly greater mastery of his innate powers, enabling him to begin to tap the powers of the staff he carries... it now acts as a +1 staff. (Yes, I know he wasn't even there, but the whole team benefits if the striker is able to strike.) You can decide how to apportion the other items among yourselves... I suggest commenting if you'd like to claim something, and if there's a disagreement you can work it out with whoever else wants the item in question. Or you could comment if you think an item would suit a particular character.
alexandraerin: (Default)
In This Scene: Harlan, Janus, Dunbar, Spectre, Lady Scarlet, and Carrog.

The Situation: Harlan, having cleverly forced the dimensional marauder to cough up the cockatrice with an improvised herbal preparation and an assist from Lady Scarlet, is determined to make the poultice for young Jared in accordance with Janus's instructions. Needing a stable environment and access to heat, water, and alcohol... and some place far away from Magistrate Wallace until they're able to produce the actual cure... the group has decided to return to the inn where they first met each other.

What Happens:

The front door has been repaired, more or less... it's on its hinges but hanging open, with a crude rope fixture replacing the now-busted latch. The inn appears a bit busier than it was when you first arrived: there is more than one horse tied up outside, along with a few carts... from the sounds of loud conversation, drinking, and merrymaking coming through the door, it sounds like the Festival of Renewal has spilled over inside the inn. As you step inside the inn, you feel an odd sense of vibration. Those of you who are carrying the green crystals go several steps inside before you realize the crystals are gone... it's not like they've vanished out of your hands... you're simply not carrying them. Though you remember holding them, it feels as though you never were... you also remember walking in empty-handed.

The same man is behind the bar. He and the barmaid have been joined by a pair of half-elven youths, obviously siblings, and the four of them seem to be seeing to the custom of the crowd quite handily. The ground floor of the high-ceilinged taproom is still not quite fully occupied.

What now?

Harlan will need to make a Heal check to prepare the poultice. Depending on how well that goes, he may require the assistance of others with skills in Heal and Nature, or other skills if people get creative. It's not an instantaneous process, though, so either way there is some time to be killed. You can converse with each other, talk to the tavern staff, talk to the bar patrons (I realize I haven't described anyone in detail, so you can be general: someone who looks local, someone who looks like a traveler, anyone in earshot, etc.), etc. If you're curious about anything, this could be a good time to inquire.

If you make a skill roll, please use our regular die roller link and put the skill and roll in the subject line of your comment.

Edit: Okay, at three hours to go until game time I'm going to be taking a little nap, so we'll be suspending this for now.
alexandraerin: (Default)
In This Scene: Optima, Toben, and Gallifreya.

The Situation: Toben and Gallifreya, the most skilled arcanists in the group, have elected to stay behind and try to seal the rift to that the dimensional marauder widened, and Optima has elected to stay behind and guard them in case things go horribly wrong.

Toben has realized that the rift leads to the Elemental Chaos and has intuited that his own connection to the elements of storm could possibly be leveraged to manipulate the edges of the rift. Gallifreya has determined that her own extradimensional status does not exacerbate the rift in the same way that the presence of the green crystals did.

Now What? You can make Arcana (or other skill) checks using our standard die roller link. Please include your skill and roll in the subject line. Each roll should either be tied to a theory/question or an action, not just "I roll a 17 Arcana, what does that get me?" If your post contains a roll, please wait for a DM response before continuing... if it's just character interaction/speech, you can go back and forth without a referee. Side conversations can continue while "action" is on hold.

This is like a skill challenge, in that you'll need multiple successes or failures to bring the situation to a conclusion, but you can't "beat it" with just skill rolls, you need to figure out what needs to be done using the theorizing rule and then do it. If you're not clear about how to do that, think about the game Twenty Questions: you start with something general and pare it down to more specific. Also think about any TV show you've watched were wizards or scientists (same thing, in most TV shows) have started spouting off wild theories/oversimplified analogies to save the day. While I do in fact have specific solutions worked out, the purpose of this exercise isn't to read my mind, it's for Toben and Gallifreya to show off their arcane learnings and save the day... don't sit there wondering if what you're guessing is "right", the important thing is that it sounds like it makes sense/could work.

(Again, see just about any TV show, ever.)

If things aren't resolved by Thursday, we'll just pick things up where they are.

Good luck!

Edit: Okay, at three hours to go until game time I'm going to be taking a little nap, so we'll be suspending this for now.
alexandraerin: (Default)
Okay, I had planned on posting the transcript first, but the room where my desktop computer is located is too hot for me to be hanging out in during sunlit hours today so I'm doing this one first.

This is the character rewards wishlist post for the Inn Campaign. I'm tagging this "player action required" because it's semi-important, but it is actually optional... nobody has to post here, and there's no deadline. Feel free to come back and add comments to this post later, as ideas occur to you, as your character levels/evolves, etc. While I'm not going to be giving out level-inappropriate rewards, you can put ideas for higher level items on here... if you don't have any particular preference for the here and now but there's something you know you'll want later, you can list it now.

For those without much 4E experience/; wishlists are a time-saving and player-pleasing tool for DMs. If there are particular magic items that you feel would suit your character (either in the sense of "If I just had a +1 to x, I could do y." sense or an "I think I'd look really cool with a Halberd of Looking Really Cool."), drop a comment to let me know. You can be as specific (an actual named item that has defined stats) or general ("A magic axe.","Something that will make me hit better.","Something to make my Invoker more Invokery.", etc.) as you care to be.

Alternate rewards are also possible if you'd rather not rely on magical gear, or you're attached to your character's current gear. This campaign is going to have plenty of opportunities for exposure to otherworldly energy, so I'm planning on using spontaneous enchantment of existing stuff as an alternative to always finding magic items, anyway. If you'd prefer to go that route, or have the idea that one of your character's items is already "special" and just needs to be unlocked/mastered, please let me know so I can work it into the story.

I'm also open to using boons and grandmaster training, but see the caveat below.

Caveats:

I'll take wishlist items on board as suggestions, but this isn't a shopping list. The mere fact that you've added a level-appropriate item to this post does not mean it's going to turn up under a rock next session. In some cases I may have things you list here show up as an incentive to complete a challenge rather than having it drop into the game as a reward after you've done so.

I can't think of anything except unique items (item sets, the "Legend of Drizzt" icons that they put in Dragon, etc.) that I'd veto outright, though.

On the subject of "unique", please don't pitch a specific custom item or boon/training at me. I will say no, and I'll feel bad about saying no, and because I said "please don't", I'll blame you for it. :P This is a large group. My level of personal familiarity within the group varies wildly, as it includes people I love, people I know, people I respect, and people I barely even know. This makes approving/disapproving other people's homebrewed stuff really awkward, so I'm just saying no outright.

I know there isn't a list of boons and grandmaster training types like there is for magic items, so while the "no homebrew" rule applies, what it really means is that you're leaving things up to me. If you'd rather have your character receive special training than special gear, say so, and feel free to specify the type/area of training. Just please don't write up specific powers you'd like to have, because again, I'll have to say no. If you're open to the idea of being given custom boons/training that I feel fits your character, please say so as well. Because boons and grandmaster training are custom and we might have different ideas of what is level/character appropriate, I'm not going to give these out to anybody who doesn't explicitly signal that they'd be open to it... I'll stick to magic items in that case, since we have an impartial ruling on those.

Entirely unconventional rewards that don't fit the item/boon/training model will also be considered, but please don't try to use that as an end-run around the "no homebrew" thing. "How about if my character gains the ability to _______" is basically asking for a boon without calling it one.
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Note: This post is intended for the people who will be playing in the D&D game on Thursday nights. I'm leaving it (and subsequent posts) as a public post because some people have expressed interest in following these adventures.

Cut for campaign-specific nerdity. )

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alexandraerin

August 2017

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