Episode 1 Bookkeeping
Aug. 20th, 2010 09:49 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Experience Totals For Episode 1:
Combat: 975 XP
Curing Jared's Petrification (Major Quest): 900 XP
Retrieving Four Reality Shards (Minor Quests): 400 XP
Sealing The Rift (Minor Quest): 100 XP
Cunning Plan Bonus: 100 XP (Harlan)
Paragon One-Liners: 25 XP (Optima)
Special Award For Being Set On Fire, Knocked Prone, And Still Having More Than Full HP: 25 XP (Spectre)
Taking One For The Team Bonus: 25 XP (Dunbar)
DM's LittlePuppet Helper: 50 XP (Gallifreya, Carrog)
Roleplaying Bonuses (100 XP per session per player): 3400 XP
Total XP = 6000 / 9 = 666 Experience Points
The Contents Of The Strongbox:
The box contains 90 GP worth of coins, as well as ostentatious and mystical-looking jewelry and props and patterned fabrics that could be converted to 360 GP with an afternoon's work and a suitable urban center, and a few items that seem to have actual mystical significance.
If somebody trained in arcana examines the lot, they are able to identify the following: a healer's brooch, a gloaming shroud, an amulet of health, bracers of the perfect shot, a belt of vigor, giantkind gloves, and bracers of mighty striking. They all carry a slight whiff of extraplanar energy, as if they were pulled from different worlds.
Gallifreya is able to decipher two alchemical formulae from among Impostro's stash: blinding bomb and alchemical fire. He also had 120 GP worth of alchemical reagents, and a couple of formulae that her current recollection of her skills are not up to deciphering.
The potions are two potions of healing and two gravespawn potions, though their labels say "For Hmn Pncshn Act" and "For Snkhndlng Act", respectively.
Toben's participation in the rift-sealing has given him a slightly greater mastery of his innate powers, enabling him to begin to tap the powers of the staff he carries... it now acts as a +1 staff. (Yes, I know he wasn't even there, but the whole team benefits if the striker is able to strike.) You can decide how to apportion the other items among yourselves... I suggest commenting if you'd like to claim something, and if there's a disagreement you can work it out with whoever else wants the item in question. Or you could comment if you think an item would suit a particular character.
Combat: 975 XP
Curing Jared's Petrification (Major Quest): 900 XP
Retrieving Four Reality Shards (Minor Quests): 400 XP
Sealing The Rift (Minor Quest): 100 XP
Cunning Plan Bonus: 100 XP (Harlan)
Paragon One-Liners: 25 XP (Optima)
Special Award For Being Set On Fire, Knocked Prone, And Still Having More Than Full HP: 25 XP (Spectre)
Taking One For The Team Bonus: 25 XP (Dunbar)
DM's Little
Roleplaying Bonuses (100 XP per session per player): 3400 XP
Total XP = 6000 / 9 = 666 Experience Points
The Contents Of The Strongbox:
The box contains 90 GP worth of coins, as well as ostentatious and mystical-looking jewelry and props and patterned fabrics that could be converted to 360 GP with an afternoon's work and a suitable urban center, and a few items that seem to have actual mystical significance.
If somebody trained in arcana examines the lot, they are able to identify the following: a healer's brooch, a gloaming shroud, an amulet of health, bracers of the perfect shot, a belt of vigor, giantkind gloves, and bracers of mighty striking. They all carry a slight whiff of extraplanar energy, as if they were pulled from different worlds.
Gallifreya is able to decipher two alchemical formulae from among Impostro's stash: blinding bomb and alchemical fire. He also had 120 GP worth of alchemical reagents, and a couple of formulae that her current recollection of her skills are not up to deciphering.
The potions are two potions of healing and two gravespawn potions, though their labels say "For Hmn Pncshn Act" and "For Snkhndlng Act", respectively.
Toben's participation in the rift-sealing has given him a slightly greater mastery of his innate powers, enabling him to begin to tap the powers of the staff he carries... it now acts as a +1 staff. (Yes, I know he wasn't even there, but the whole team benefits if the striker is able to strike.) You can decide how to apportion the other items among yourselves... I suggest commenting if you'd like to claim something, and if there's a disagreement you can work it out with whoever else wants the item in question. Or you could comment if you think an item would suit a particular character.
no subject
on 2010-08-21 02:57 am (UTC)Also I wouldn't mind if Carrog got the Giantkind gloves, although I don't think I've yet to get the powers that will make them most useful. If someone else feels the ability to throw large rocks around would be better served in/on their hands, I'm willing to trust their judgment.
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on 2010-08-21 03:06 am (UTC)bracers of mighty striking...
on 2010-08-21 03:11 am (UTC)no subject
on 2010-08-21 04:05 am (UTC)no subject
on 2010-08-21 04:25 am (UTC)Dunbar Greed Roll (Lolz)
on 2010-08-21 05:09 am (UTC)Gloaming Shroud
I'll pass on the others, for various reasons.
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on 2010-08-21 04:14 pm (UTC)Bracers of the perfect shot should go to Dunbar since he’s the one that does ranged basic.
The formulae and reagents should go to Gallifreya.
I vote for bracers of mighty striking going to Spectre, for eldritch striking which is more readily available then Janus’s pouncing and rending (and it’d be weird for a cat to wear jewelry, but idk). Optima is already a powerhouse, so it would benefit us more going to another person.
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on 2010-08-21 05:48 pm (UTC)no subject
on 2010-08-21 07:24 pm (UTC)no subject
on 2010-08-22 06:05 pm (UTC)Who decided to play the Warforged "Spectre"? It reminds me very much of the character I used to play in the previous incarnation of Lexy's DnD groups - the Warforged Warlock "Burke". At least the build - Vestige Pact, leaning heavily towards melee, using Clarion Call, ha, my character even used a Morningstar, which is basically a larger version of the mace.
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on 2010-08-22 11:48 pm (UTC)Part of it is the constraints imposed by 4th ed. For those of us who want to play a robot spell caster, the best option is a warforged warlock, either infernal pact or vestige pact. Personally, I think "the robot that made a deal with the devil" sounds like a bad horror movie plot, but "a robot who can see dead people" has potential.
The recently introduced Sorcerer-King pact with its many melee and close powers would make a really fun warforged warlock build, but... there are no warforged in Dark Sun. : (
no subject
on 2010-08-23 04:30 am (UTC)Warforged Warlock Geekery
on 2010-08-23 09:06 am (UTC)Yeah, I agree about the Robot/Devilpact thing, though with the proper story for the character, it won't have to be a cheap horror plot - "Burke", for example, used to be a human being who finally told the concept of mortality "Screw you!", and decided to transfer his soul into an empty warforged 'shell'. Lost huge parts of his soul and most of his memories in the process, though - which explains why a warlock mighty enough to create and exact such a mighty ritual would be level 1 after that. At first I planned to go with the infernal pact (Betrayed by a devil, that really would have fit into the story), but then decided on the vestige pact, because the concept of a melee fighting warlock sounded nice, and the vestige pact had way more possibilities for a proper melee warlock build.
I also planned out what his sheet would look like on levels 11, 21, and 30, respectively, and with the Epic Destiny "Eternal Seeker", I chose "Chaos Weapon" and "Maelstrom Blade" for added melee capabilities. Also, since I planned for him to be at the very front anyways, the Paragon path "Hexer" seemed a prudent choice as well.
(I know that unless the character is already being created at lvl 21+, the DM of an ongoing campaign should actually assign the Paragon Path and/or Epic Destiny as he sees fit, as I understand it - unless we're playing DnD like a hack'n'slay without plot.)
Sidenote: sometimes, my "a" and "s" key on my laptop don't work correctly, and that's why my previous post had been initiated with "just question" instead of "just a question". Just so people won't think I'm actually arrogant enough to explicitly state a simple informal question of mine to be "just".
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on 2010-08-23 11:10 am (UTC)no subject
on 2010-08-23 10:19 pm (UTC)no subject
on 2010-08-24 01:38 am (UTC)Re: El Diablo Robotico
on 2010-08-24 03:42 am (UTC)Nifty back story. An alien being who makes a pact with evil, such as a robot who makes a deal with the devil, is not predisposed to being a character one can empathize with, which is why I dismissed the idea. However, a human who has been transformed by a sinister pact, their soul sutured to the body of a golem, can easily play the part of an anti-hero.
The lack of infernal melee powers is another issue. Aside from Sorcerer-King pact, close/melee options for warlocks are rather limited.
I tend not to think about paragon paths and epic destinies. I've never known a heroic 4e campaign to go on long enough.
"Hey, Wes... did you ever hear that the devil built a robot?" "El Diablo Robotico. Why?"
on 2010-08-23 11:06 am (UTC)no subject
on 2010-08-23 04:48 pm (UTC)(Thanks for the upgrade, BTW. I promise I'll earn it next Thursday.)
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on 2010-08-23 09:13 pm (UTC)This would be good for me.
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on 2010-08-23 10:29 pm (UTC)