Aug. 10th, 2013

alexandraerin: (Default)
So, this post has a list of 48 different Character Qualities that will be part of the "basic set" for A Wilder World. Add to that list Swift, Tactician, Aristocrat, Sword Expert, Knife Expert, Staff Expert, and Bludgeon Expert.

My question is: what's missing? Not "what out of the entire annals of fantasy gaming/fiction is not here", but what would you personally be disappointed to find not represented if you paid money for the basic set of a roleplaying game that advertised itself in terms of flexibility and breadth of possible characters?

What I'm looking for here is mostly broad character tropes, types of fantasy folk, and iconic "character classes" that couldn't be adequately reproduced from this list.

If you look at the list and go "I wish there was _________, because then I could make a ___________.", I want to know about it.

(Sidenote: I know there isn't anything like "Signature Mount" or anything having to do with familiars or animal companions, and that is a large gap. But it's also an intentional one, for the time being.)
alexandraerin: (Default)
Okay, so I've gotten some good responses as far as missing skill sets/character traits/archetypes. What I'd really like to know is what type of folk would you consider to be an essential basic option for a D&D-esque fantasy game, or would you feel is missing?

Here are the current options:

  • Human
  • Elf
  • Goblin (squishy shapeshifter variation)
  • Dwarf
  • Gnome (essentially, halflings, but nobody would call themselves a diminutive based on the notion that someone else is regular-sized)
  • Pixie
  • (Generic human-ish sized/shaped) Fae
  • Ziruthikal (giant spider people)
  • Ancient (similar to Tolkien's Maiar wizards)


Things that aren't actual Folk Qualities but represent morphological diversity:

  • Giant
  • Beast
  • Walking Dead


Those are the definites. One or more reptile or dinosaur people will very likely also make the cut, because I like reptile people.

Again, this is not meant to cover all possible ground, so the question is, is there anything missing that you would consider to be a glaring omission for a basic set? Note: there are already multiple ways to do blended folk, I'm probably not going to add any more specific types of undead in the basic set, and unless I stumble upon a really new, compelling, and interesting take, I'm not doing Orcs. Also, a large number of other "monstrous humanoid" types are actually part of a shared taxonomy with Goblins that will be explained in a planned expansion after the basic game is launched.

Profile

alexandraerin: (Default)
alexandraerin

August 2017

S M T W T F S
   12345
6789101112
13141516171819
20212223242526
2728293031  

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 6th, 2025 03:41 pm
Powered by Dreamwidth Studios