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[personal profile] alexandraerin
Okay, so I've gotten some good responses as far as missing skill sets/character traits/archetypes. What I'd really like to know is what type of folk would you consider to be an essential basic option for a D&D-esque fantasy game, or would you feel is missing?

Here are the current options:

  • Human
  • Elf
  • Goblin (squishy shapeshifter variation)
  • Dwarf
  • Gnome (essentially, halflings, but nobody would call themselves a diminutive based on the notion that someone else is regular-sized)
  • Pixie
  • (Generic human-ish sized/shaped) Fae
  • Ziruthikal (giant spider people)
  • Ancient (similar to Tolkien's Maiar wizards)


Things that aren't actual Folk Qualities but represent morphological diversity:

  • Giant
  • Beast
  • Walking Dead


Those are the definites. One or more reptile or dinosaur people will very likely also make the cut, because I like reptile people.

Again, this is not meant to cover all possible ground, so the question is, is there anything missing that you would consider to be a glaring omission for a basic set? Note: there are already multiple ways to do blended folk, I'm probably not going to add any more specific types of undead in the basic set, and unless I stumble upon a really new, compelling, and interesting take, I'm not doing Orcs. Also, a large number of other "monstrous humanoid" types are actually part of a shared taxonomy with Goblins that will be explained in a planned expansion after the basic game is launched.

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alexandraerin

August 2017

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