AWW: Fantasy folks.
Aug. 10th, 2013 10:58 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Okay, so I've gotten some good responses as far as missing skill sets/character traits/archetypes. What I'd really like to know is what type of folk would you consider to be an essential basic option for a D&D-esque fantasy game, or would you feel is missing?
Here are the current options:
Things that aren't actual Folk Qualities but represent morphological diversity:
Those are the definites. One or more reptile or dinosaur people will very likely also make the cut, because I like reptile people.
Again, this is not meant to cover all possible ground, so the question is, is there anything missing that you would consider to be a glaring omission for a basic set? Note: there are already multiple ways to do blended folk, I'm probably not going to add any more specific types of undead in the basic set, and unless I stumble upon a really new, compelling, and interesting take, I'm not doing Orcs. Also, a large number of other "monstrous humanoid" types are actually part of a shared taxonomy with Goblins that will be explained in a planned expansion after the basic game is launched.
Here are the current options:
- Human
- Elf
- Goblin (squishy shapeshifter variation)
- Dwarf
- Gnome (essentially, halflings, but nobody would call themselves a diminutive based on the notion that someone else is regular-sized)
- Pixie
- (Generic human-ish sized/shaped) Fae
- Ziruthikal (giant spider people)
- Ancient (similar to Tolkien's Maiar wizards)
Things that aren't actual Folk Qualities but represent morphological diversity:
- Giant
- Beast
- Walking Dead
Those are the definites. One or more reptile or dinosaur people will very likely also make the cut, because I like reptile people.
Again, this is not meant to cover all possible ground, so the question is, is there anything missing that you would consider to be a glaring omission for a basic set? Note: there are already multiple ways to do blended folk, I'm probably not going to add any more specific types of undead in the basic set, and unless I stumble upon a really new, compelling, and interesting take, I'm not doing Orcs. Also, a large number of other "monstrous humanoid" types are actually part of a shared taxonomy with Goblins that will be explained in a planned expansion after the basic game is launched.