alexandraerin: (Default)
[personal profile] alexandraerin
So, in just about every story with a dragon ever--including D&D spin-off novels--there's a moment when a dragon is about to unleash its destructive breath, and it does what you would expect someone to do before an explosive exhalation: it inhales, deeply. Sometimes it rears up and throws back its head or even closes its eyes. Other times there's just a sharp intake of air.

Regardless, this is treated as a significant thing. It lets the reader know what's about to happen so that the blast of fire or whatever doesn't come across as casual as a swipe of the claw, but it's also often significant in the story. It gives the hero time to scurry back, or twist to the side, or try for one last desperate blow, or whatever.

But if you look at the actual D&D rules, the dragon's breath weapon isn't treated like this at all. There will be a limitation on how often it can be used/how many times it can be used, but other than that... it is as casual as a swipe of the claw, or any other attack. The idea that there might be a moment of warning is abstracted away in a roll of the dice (saving throw/hit roll, and "Feats" or advantages that allow characters with better reflexes to better avoid the effects of the breath).

This idea would be nearly unthinkable in 4E's action economy, where the medium of exchange is attacks-per-round and big solo threats like dragons are supposed to be able to attack swiftly and often, but... what if a dragon's breath were a two stage affair? Round one, the dragon quite obviously prepares, using the action that would be spent attacking to inhale in a big, obvious way. Round two, the dragon lets loose with a giant attack that's powerful enough and big enough to make up for the lost opportunity.

Of course, the players can scurry out of the way and dive for cover... but isn't that potentially more engaging than a roll of the die? And maybe the dragon can hold its breath in for a few rounds before it has to unload it. Maybe the act of inhaling can also be used to pull everyone in closer, making it slightly harder to get away.

The "Oh no, the dragon's about to breath fire! *react*" thing is already potentially part of the combat system in A Wilder World, because of the fact that actions are declared in advance. But I think for big dramatic attacks like dragons, it should go a step further... either make it so that they have to be declared first even if the dragon has the advantage (the side with advantage normally gets to hear what the other side is doing before finalizing their actions), or just go with the two phase thing described above.

I'll probably go with the latter, so as not to further complicate the tactical phase of combat. And maybe make it so the dragon can only initiate a breath attack if it has advantage for the round... give another consequence to advantage, and incentive to keep a dragon pressed back on its heels as often as possible.

Profile

alexandraerin: (Default)
alexandraerin

August 2017

S M T W T F S
   12345
6789101112
13141516171819
20212223242526
2728293031  

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Apr. 11th, 2026 08:24 pm
Powered by Dreamwidth Studios