Wednesday, June 6th
Jun. 6th, 2012 10:24 amThe Daily Report
The simplification of A Wilder World character creation continues. Today I woke up with the decision firmly in mind to simplify the stat system... I've been going back and forth between one that is very simple and one that divides those simple stats into two secondary stats in order to give greater definition, so you can have for instance a +3 in Mind but then a separate +2 in Intellect or Knowledge for a total of +5 in those areas. I saw advantages to both approaches.
This morning it occurred to me to split the difference and only have the "secondary" stats, since the game doesn't actually call upon the primary ones very often. Keeping them in when would be keeping in a vestigial appendix of the design process, the way D&D still tracks attributes as if they were generated by a die roll when for the most part it only actually cares about the ability modifier... it's long struck me as kind of weird that such a prominent part of the character sheet in D&D is basically pointless.
This doesn't just simplify character creation or make the character sheet less cluttered, it makes the rules simpler, too. Having one less number to add (and one less category of modifiers to look for) every time you're rolling the dice is a little thing, but when it's every time... well, it adds up.
State of the Me
Things continue to be pretty good.
Plans For Today
Have a chapter of Tales of MU to finish and post.
The simplification of A Wilder World character creation continues. Today I woke up with the decision firmly in mind to simplify the stat system... I've been going back and forth between one that is very simple and one that divides those simple stats into two secondary stats in order to give greater definition, so you can have for instance a +3 in Mind but then a separate +2 in Intellect or Knowledge for a total of +5 in those areas. I saw advantages to both approaches.
This morning it occurred to me to split the difference and only have the "secondary" stats, since the game doesn't actually call upon the primary ones very often. Keeping them in when would be keeping in a vestigial appendix of the design process, the way D&D still tracks attributes as if they were generated by a die roll when for the most part it only actually cares about the ability modifier... it's long struck me as kind of weird that such a prominent part of the character sheet in D&D is basically pointless.
This doesn't just simplify character creation or make the character sheet less cluttered, it makes the rules simpler, too. Having one less number to add (and one less category of modifiers to look for) every time you're rolling the dice is a little thing, but when it's every time... well, it adds up.
State of the Me
Things continue to be pretty good.
Plans For Today
Have a chapter of Tales of MU to finish and post.