AWW: State of things.
May. 8th, 2013 07:20 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Okay, so, there's another set of minor revisions coming on the Basic Character Guide... one tester noticed that when I reorganized the Gear section, language that prevented or limited stacking of bonuses from similar gear got poofed away.
I've got about half the work done on turning the second and third tiers into Advanced Qualities. When I've got that done and added in the financial side of character advancement, the BCG will be complete. Not "finished", because actual testing, but complete in the sense that it will have everything would need for the character side of gameplay.
Some of the Advanced Qualities are being revised a bit in the process. In particular, the Goblin chain... I like all the abilities that the Puck had, but they're not all uniformly Puckish. Now that multiple branches are possible, the Goblin is going to be the example of that in the BCG.
As of now, I've gotten absolutely zero feedback on the chapters of the Player's Guide that I posted. I don't know if that means no one's seen them, or no one's interested in them, or no one's seeing any problems with them. I've gone ahead and started writing the combat rules anyway. When they're finished, the Player's Guide won't be complete in the sense the BCG is, but it will be as complete as it needs to be for playtesting.
I've got about half the work done on turning the second and third tiers into Advanced Qualities. When I've got that done and added in the financial side of character advancement, the BCG will be complete. Not "finished", because actual testing, but complete in the sense that it will have everything would need for the character side of gameplay.
Some of the Advanced Qualities are being revised a bit in the process. In particular, the Goblin chain... I like all the abilities that the Puck had, but they're not all uniformly Puckish. Now that multiple branches are possible, the Goblin is going to be the example of that in the BCG.
As of now, I've gotten absolutely zero feedback on the chapters of the Player's Guide that I posted. I don't know if that means no one's seen them, or no one's interested in them, or no one's seeing any problems with them. I've gone ahead and started writing the combat rules anyway. When they're finished, the Player's Guide won't be complete in the sense the BCG is, but it will be as complete as it needs to be for playtesting.