AWW: Second thoughts on second thoughts.
May. 10th, 2013 10:26 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So, while I was sitting in the book store I wrote out my fistful o' dice system for attack and defense rolls, and there's a lot to recommend it. For some reason, even though it's more complicated than what I've been doing, I can explain it more simply.
But it involves more dice and more math, and basically turns every exchange of blows into a minigame. I can explain the whole thing in a single page, but it would slow the game down immensely.
So I suspect the lesson here is that I'm overthinking when I try to explain the existing combat system, possibly because I've been living with it for too long.
So I think what I need to do is start from scratch, not in designing a new combat system but start over from the assumptions that led to the current one. Bulldoze it in my head and rebuild it.
But it involves more dice and more math, and basically turns every exchange of blows into a minigame. I can explain the whole thing in a single page, but it would slow the game down immensely.
So I suspect the lesson here is that I'm overthinking when I try to explain the existing combat system, possibly because I've been living with it for too long.
So I think what I need to do is start from scratch, not in designing a new combat system but start over from the assumptions that led to the current one. Bulldoze it in my head and rebuild it.