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[personal profile] alexandraerin
So, while I was sitting in the book store I wrote out my fistful o' dice system for attack and defense rolls, and there's a lot to recommend it. For some reason, even though it's more complicated than what I've been doing, I can explain it more simply.

But it involves more dice and more math, and basically turns every exchange of blows into a minigame. I can explain the whole thing in a single page, but it would slow the game down immensely.

So I suspect the lesson here is that I'm overthinking when I try to explain the existing combat system, possibly because I've been living with it for too long.

So I think what I need to do is start from scratch, not in designing a new combat system but start over from the assumptions that led to the current one. Bulldoze it in my head and rebuild it.

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alexandraerin

August 2017

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