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Caveat: single player only so far. The dungeon dimensions and other parameters that will eventually be customizable from within the game are currently hard coded in; during this early phase of testing, I’d like to limit the amount of x-factors involved when I can’t see what’s happening, in order to keep the testing useful.

Downloading the game requires a BYOND account (still free!) and a $5 purchase of RealmLike through BYOND. It’s called a subscription because that’s what the platform uses as its model, but it’s lifetime. Think of it as similar to buying a game on an Early Access model. Your one-time purchase nets you any and all future updates, and you will get notifications through BYOND when a new version is uploaded.

As an added cherry, subscribers get more character slots on the public test server and may occasionally have access to a separate private test server where newer things are being tested out. Future character classes and races will likely see the light of day there first.

The stable build that’s up for download now includes all the innovations added as a result of today and yesterday’s testing, including:

  • Longer period before scarring sets in from vicious wounds and burns.
  • Consumable items to remove vicious wounds, burns, and scars (bandages, aloe salve, and miracle cream).
  • Consumable items for navigating the dungeon.
  • Some basic color signposting and random cosmetic dungeon features to help you navigate from a level entrance to a level exit.

There is also a vastly improved communication/social system, though it’s a bit superfluous in the offline only version of the game.

Originally published at Blue Author Is About To Write.

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alexandraerin

August 2017

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