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[personal profile] alexandraerin
Hey, if you're looking for a good cause to give to this holiday season, there are a couple of them linked to in this article about the problems facing women returning home from combat duty overseas. Highlighting this is not meant to diminish the reality that all our armed forces personnel and veterans need support, but so much of the existing infrastructure and good will is directed towards "our boys in uniform". Our boys are not alone, and in the midst of insurgency and guerrilla warfare, there is no "front line" to keep women away from.

I'm tempted to say something about the ETA of me having a working desktop computer again, but I don't want to jinx anything. I've run out of how many times bitten and how many times shy I am at this point. If I don't have a working computer on hand at the end of the week, I'll come up with alternative arrangements for some of the things I've been putting off.

Random note: now is a great time to get into 4th Edition Dungeons & Dragons... they're offering a limited release holiday bundle of the first two players' handbooks at $34.95. One of the more common laments from people who thought the new edition looked cool was that several classes that were core under 3rd Edition weren't present at launch. With PHB 1 and 2, you get all the 3E core classes except Monk, plus several nifty original ones.

The next PHB that comes out (I think in March?) is going to be a major game-changer. The test version of the rules it includes for making hybrid character classes are already accessible online and through the character creator. I love the game as it is, but I think this upcoming release is going to really cement its place and bring its full potential into fruition. Buying the bundle now could save you money in the long run if you think you might get into the game eventually... you can avoid having to buy every splatbook that comes out and still get all the various foo for your characters through the character generator, but having the core PHBs actually on hand adds a lot to the experience of learning the game and making characters, in my opinion.

The Q&A is more work than I expected... I didn't expect as many responses, and I didn't realize how many I had when I started compiling them. Don't be fooled by the fact that the first two updates both spanned about three letters... the characters' names and the number of questions per character are far from evenly distributed across the alphabet. The whole thing is actually a little under half done. In case people are curious about why I included the "Dear Amaranth, why do you suck so much?" questions, it's because I felt the character deserved a chance to answer them in her own words. I also had a feeling that posting them would bring her supporters... who often get drowned out in the comments... out of the woodwork.

My day started off very nicely today, despite a lack of sleep the night before: I got a confirmation/reminder email from Priceline.com about my flight to Maryland, which leaves two weeks from today.

on 2009-12-15 06:27 pm (UTC)
Posted by [identity profile] unisagi.livejournal.com
As for D&D, I haven't played it since it was AD&D (1st edition). The face-to-face gaming group I played with fell apart due to people moving off. I haven't even looked at any of the D&D products since then.

Besides, I spend so much of my on-line time IMing with friends that I probably wouldn't have time to play it.

Still, if you recommend it ... that makes it tempting.

on 2009-12-15 08:17 pm (UTC)
Posted by [identity profile] lystania.livejournal.com
I'm in the conceptual stage of development of an online gaming project that could be used as a medium for playing any pen-and-paper game (at least that's the goal), which would be nice for people who spend lots of their time online.

That being said, there's no need to wait. Apparently "Wave" has tons of role-playing groups that have already set up shop, so to speak. I've heard some good things, so if you're interested, you might want to check it out. You can probably come into one of the chat areas as an observer and get to watch some action to see what it's like. (I know that that's a functionality I'm going to add to my game engine, and I suspect those on Wave allow it.)

on 2009-12-15 08:38 pm (UTC)
Posted by [identity profile] unisagi.livejournal.com
Well, I don't spend a lot of time on-line. It's just that what time I do spend on-line is usually chatting with friends.

Still, I may give "Wave" (whatever that is) a look. Is there an address for it?

on 2009-12-15 09:34 pm (UTC)
Posted by [identity profile] cernael.livejournal.com
It's google's latest visionary dream - they're hoping it'll eventually replace emails, even. Think of it as a mix between email, IM, and probably a few other concepts as well.

It's not released to the public yet, though, so you need an invite. I don't think they're hard to get, though - I have 25 to hand out, myself, so...

http://wave.google.com/help/wave/about.html

on 2009-12-15 10:15 pm (UTC)
Posted by [identity profile] lystania.livejournal.com
I was about to mention that. I've got a friend with an invite they've offered me, just haven't taken it out yet.

The invite thing is probably just to make you feel like part of an exclusive club, so you push it yourself. A rather ingenious marketing tactic if I'm right...

I was urged into it so did my own research, and that's where my info comes from, not from direct participation in it.

on 2009-12-16 12:17 am (UTC)
Posted by [identity profile] cernael.livejournal.com
Nah, betatesting is betatesting - it still has kinks in it. The ingenuity lies in getting people to find all the bugs without being paid, except though the feeling of exclusivity inherent in taking part in the Next Big Ting first - and that is a pretty common betatesting ploy. The only marketing they need is "OMFG, it's Google! And it's revolutionary!" Those two snippets alone will get half the planets tech geeks' interests peaked. What more could you need?

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