Inn Campaign Prelude: On The Road
Jul. 18th, 2010 05:23 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Note: This post is intended for the people who will be playing in the D&D game on Thursday nights. I'm leaving it (and subsequent posts) as a public post because some people have expressed interest in following these adventures.
Before our collective story begins, your character is on the road. A sudden storm of one sort or another separates you from any companions you might have been traveling with (if you weren't alone in the first place) and forces you to seek shelter, and it's just your luck that you spot a large building... an immense, three story tavern and inn of very unusual and jumbled construction, with blue tiled roof, turreted towers, and thick glazed windows. There's no one outside, but a warm glow coming from the windows in a big boxy part of the structure. It might be in an unusual spot for such a large and modern structure, but you can't question your luck... you hurry inside.
That's when your individual story ends and the group story starts.
Please write (as a comment below) a short description of how you come across the inn. It doesn't have to be a novel, it can be a short paragraph, or several paragraphs. Please try to hit on the following points:
Working some physical details of your character's description into your brief tale ("the short, rosey-cheeked, mousy-haired Dragonborn considered his options") is a plus. Please don't alter or ignore any of the details of the basic story. All comments on this post are going to be screened so that no one's story shows up until everybody's does. Also, if you are in communication with another player, please don't confer with each other when you write yours.
gamingdragon need not participate in this exercise. I have separate plans for her.
Mwahahahahahahahaha...
Before our collective story begins, your character is on the road. A sudden storm of one sort or another separates you from any companions you might have been traveling with (if you weren't alone in the first place) and forces you to seek shelter, and it's just your luck that you spot a large building... an immense, three story tavern and inn of very unusual and jumbled construction, with blue tiled roof, turreted towers, and thick glazed windows. There's no one outside, but a warm glow coming from the windows in a big boxy part of the structure. It might be in an unusual spot for such a large and modern structure, but you can't question your luck... you hurry inside.
That's when your individual story ends and the group story starts.
Please write (as a comment below) a short description of how you come across the inn. It doesn't have to be a novel, it can be a short paragraph, or several paragraphs. Please try to hit on the following points:
- What time of day (or night) is it? What time of year is it? (Summer, winter, etc.)
- Why are you traveling? Are you going somewhere? Are you on a mission for someone? A personal quest? Are you getting away from something? Looking for someone?
- Where are you? What sort of land? Somewhere remote, or on a well-traveled trade route? Be as specific as you want to be.
- What kind of weather are you experiencing before the storm? What sort of storm is it?
Working some physical details of your character's description into your brief tale ("the short, rosey-cheeked, mousy-haired Dragonborn considered his options") is a plus. Please don't alter or ignore any of the details of the basic story. All comments on this post are going to be screened so that no one's story shows up until everybody's does. Also, if you are in communication with another player, please don't confer with each other when you write yours.
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Mwahahahahahahahaha...
Spectre's Introduction, Part 2
on 2010-07-21 02:22 am (UTC)Spectre was afraid of storms.
It had happened two years ago, standing on a rocky hilltop, near the border, a month after he had been called on to serve Queen and country. A strange storm had blanketed everything to the east, great clouds that burned from within with a terrible fire. There had been a tremendous roar, like nothing he had ever heard before, and after that, everything had been silent.
After the tempest of fire had ended, only a dead grey mist remained. Spectre had been among the first to walk the blasted waste where his homeland once had been, before it had even been deemed safe enough for people of flesh. He had been burdened with bringing back the first reports. He had brought back more.
The inn, if inn it was, was just ahead now, and looking more inviting with every stride, its windows glowing in the gloom. With each passing moment, the weather became more fierce. The wind howled and screamed, and in its voice he could hear words, he could hear stories he didn't want to hear, didn't want to know. It was probably just his imagination, but it was so hard to tell these days.
At last he had the iron handle of the large, weather-beaten door in hand, he pressed the latch and flung it open, but he did not enter, not yet. Standing on the threshold, Spectre turned to face the gale one more time. He stepped carefully to one side of the doorway, his mouth unhinged, and he spoke. His words were all but lost in the wail of the wind, but if someone had been standing very close, they might have heard:
"After you, your majesty."