alexandraerin: (Default)
This is part one in a series of posts about finding and building an audience as an independent author.

Imagine for the moment that you were the only person in the world writing furry fic.

Note: This is not a discussion of the merits/value or lack thereof of the furry community and fiction that follows its tropes. Nor will it become one.

I say again, imagine for the moment that you were the only person in the world writing furry fic. How this would come about in the first place is somewhat beside the point, but imagine what it would be like for a member of furry fandom to discover your writing. The world is full of books and stories, but here you are, writing works that speak to an aspect of their lives that nothing else in existence does. Your audience will not be the biggest but they will be the most loyal and enthusiastic audience you could ask for, because you give them something else they can't find anywhere else and something they desperately want.

The World's Only Furry Author would not be a New York Time's Bestselling novelist, but you would have a devoted fandom that would be more than capable of supporting you and your endeavors, and be perfectly happy to do so, too.

If you're trying to catch the eye of the publishing world, conventional wisdom would have you write conventional things. Sure, you're supposed to come up with something new to make your work stand apart from every other conventionally constructed novel with broad appeal, but you aren't supposed to be so different that you're not turning in a conventionally constructed novel with broad appeal.

"This could be a great story, but why is the main character a fox? Most adult will think it's a kid's book, we can't market a book with this much sex in it to kids... and the people from the internet will hate it because they'll get that it's a furry story. The furry audience just isn't big enough to support this kind of book."

See, in the conventional world of publishing, all the people that your sexy fox/foxy sex story might appeal to are being weighed against all the people it won't, and it will be found wanting because to the publisher, more copies are always better than fewer. They can afford to think that way, because they have a much larger supply of author and manuscripts to choose from than they have the ability to print, and to a degree they have to think that way, because they're trying to support themselves as an industry and pay a lot of salaries and do right by their investors and so on.

As an author? If you're not trying to break into big publishing, you can't afford to think that way and you don't have to. As the World's Only Furry Author, you don't have to pay anyone else's salary and you can't fire yourself and get a new story to tell if you wanted to... but you don't have to, because it doesn't matter how many people will reject your story for being basically unappealing to them or failing to comply with the conventions they're used to. All that matter is how many people will find it appealing. You aren't being fined a dollar for everyone who doesn't like your book.

Look at it this way: if you sold a copy to every man, woman, and child on earth and then suddenly we discovered a lost colony of humans with another six or seven billion people living in glass domes under the ice of Europa, would you be lamenting the fact that only half of humanity had read your book, or would you be celebrating the coup of having sold over six billion books in the first place?

So if you have two or three or five or ten thousand people reading your books and are making a nice bit of income off of it, what does it matter if six billion people don't know about and/or rejecting it?

But maybe The World's Only Furry Author is thinking, "But wait! If I can write a book that two thousand people will love, why not twenty thousand? Why not two million? I'll just write a new book that's like my last one but I'll change out the part that made people reject it."

So you take your fox tale and you make the the characters humans and you release your book and...

Nothing much comes of it.

Your old audience doesn't care because your new book doesn't speak to them. Your new audience never materializes because you have left the equivalent of a well-stocked private lake and are now basically casting your line into a parking lot that used to be a lake before it was drained and paved over.

It is a better career move to be The World's Only Furry Author than it is to try for conventional success as a conventional writer.

Obviously you can't be The World's Only Furry Author, because the internet is full of that shit and people do it for free because the publishing world only accepts stories involving be-furred protagonists in certain narrow contexts, which mostly don't speak directly to the interests of the diehard furry fandom. Some of the better furry authors are making money off their work in various ways, I'm fairly sure, and if they're not, they should be.

And the fervor with which the furry fandom embraces the multiple authors and other artists who produce work that speaks to them just underscores the real point here, which isn't actually about furries: you can rarely go wrong serving an under-served market.

Don't worry if your writing lacks broad appeal. If that's the case, just don't sell it to broads. You just need to figure out who it does appeal to, and figure out how to connect to them... or, alternately, get your work in a position where other people can figure out if it appeals to them and connect to it themselves. Doing that means letting go of the fear of rejection and any concern for those readers who won't find your work appealing, because for every one reader you attract, there may be ninety-some who click past without stopping for more than a second and a few who feel the need to tell you how disappointed they are that you've wasted their time.

I'll talk more about the process of connecting with an audience in part two.
alexandraerin: (Default)
My "writing about writing" tag is a little bit ironic, because I try to avoid writing about writing. Writing about writing is not writing. Writing about the stories I'm going to write can have the effect of scratching the creative itch. I avoid writing about what to write and how to write it because 1) the world does enough of that and not enough encouraging of people simply getting down to writing and 2) it's my contention that the world is wide enough to encompass all manner of tastes.

But at the same time, I am in a position where I'm watching people struggling to get their stories off the ground and build audiences, and I think I've got a good idea of what works and what doesn't.

(No, I don't advise you trying to copy me. Tales of MU has a good audience, but it's not the easiest thing in the world to sell people on. I'm just strangely obstinante.)

So I'm going to make a few do-and-don't posts that aren't about what to write about or how to write it so much as how to present things in a way that will encourage readers to stick around.

So, anyway... here's the first bit of advice -

Don't drown your reader in information right off the bat.

This one can be hard to let go of... a lot of people who plan on one day writing a fantasy or sci-fi novel have filled the equivalent of five novels with notes about the geography of their world, any special properties, how magic/phlebotinum works, the political factions, the men who would be king, the dynasties, the histories, etc. First of all you don't want this information to be wasted and second of all you feel it's absolutely integral that the readers understand it from the beginning if they're ever going to understand your story.

But the second worry is most often unfounded. What works much better is to open with something the reader can understand and relate to and then lead the audience naturally through other information where it becomes relevant.

If you read Tales of MU, you might recall the fifth update where every single girl on the 5th floor was introduced by name, race, quirks, and field of study. That was not good. I did it for three reasons: one, MU was a throwaway project at first and I wanted to experiment with doing things wrong. Two, I thought it would accurately simulate "let's all introduce ourselves!" situations in real life, in that you hear all the names but they don't stick. (It did. However, an accurate simulation of reality is not the same thing as something anybody wants to read.) Three, I didn't yet know who would end up being used most immediately in the story so I couldn't focus on them.

In the corresponding scene in Jamie's tale, the narration only highlights the characters that catch his attention. And there's still more detail than the readers need. Not all the characters he highlighted became important in a timely fashion. If this were a conventional novel, I'd go back and I'd edit that and basically Kira would be the highlight of that scene.

(I'm not editing these chapters because, with cross-referencing and wikis and search pages, those chapters can serve as useful references to readers, given the format. But in a novel they'd be disasters, and even for the format Chapter 5 of TOMU is not great.)

Imagine if I started off the first chapter trying to explain to the reader, from within Mackenzie's point of view or via an omniscient introduction narrator, that the world resembles ours in the way a "medieval fantasy" world and then explained all the ways it was the same and all the ways it was different and all the different races and the ways they interact and the political organization of the Imperial Republic and so on? I might get a few people who go, "wow, you really did your homework and this interests me." But I'd lose a lot more people's attention trying to get them to absorb all this information about a world they have no reason to care about yet.

My oh-so-extended ongoing format means I always have room to dole out more of the worldbuilding, but even if you're writing a novel-length work you have plenty of time to get the important bits in, in a context where they will make sense and resonate with the reader.

What's more, if you let the worldbuilding and character backstories flow out in the writing, it can soften up sharp edges. A lot of times when you're just planning stuff out, things are very sharply delineated in your head. This is especially true for writers who have more experience with fantasy games than with worldbuilding as a writer.

See, it's tempting for new writers to want to have their world fully detailed before they start going. That's a lot of work, though, so it's easy to fall back on things like "themed regions", to do things like divide a world or continent into, say, four regions equated with elements or directions or seven regions for colors or the region of the dwarves, the region of the elves, the region of the werewolves, etc, and give each region an equally prominent capital city and an interesting people who live there and characteristic geography, and so on... defining each region in exactly the same amount of detail, but also in the process making them sort of modular variations of each other in a way that no real world political and geographical divisions would ever work.

But even if you start from something like that, if your information is coming out as your writing, what's neat and precise in your notebook or your head gets muddied up a little. Which is good, if it's meant to reflect reality. Because your story will be centered in one part of the world (at a time, anyway), those modularly built regions will receive their differences along the winding path from original inspiration to the page. Not so if you dump all of them onto the page at the same time, in a way that's divorced from the story.

And yes, in the end, there will be things you came up with that never make into the story. They might end up in a sequel or a spin-off or a gaiden story or a companion reference... or they might not. I don't think there's a single writer who doesn't know more about their world and their characters than ends up on the page. That's not a waste. Knowing these things can make you better at writing about them as long as you don't fall into the trap of thinking that you need to know everything before you start... there's always more you can come up with, so that's a never ending task.

Think about all the fantasy books you've read. How many of them start off with a great big infodump? Granted, The Hobbit starts by describing hobbits and their habits and habitations, but this was because hobbits were an Entirely New Thing at the time, and it worked because Tolkien engaged the reader in a natural way. Still and for all that, it isn't as though he put the entire Baggins family tree and spelled out the dimensions and layout of the Shire and all the relationships among the people there. We know he had these things worked out. But he only gave us what we needed to know to understand Bilbo's existence and how Gandalf and the dwarves disrupted it.

The alternate title of the story, There And Back Again, contains within it great advice. All we see of the world beyond Hobbiton is along the path of the journey. By the time the book's over, we've learned about many interesting locations and people, but only as they're naturally encountered.

The fact is that original fantasy settings are a dime a dozen. Heck, they're cheaper than that. Everybody who's ever been into any fantasy roleplaying game, any fantasy video game, any fantasy movie, or any fantasy book has likely tried their hand at coming up with one, and no matter how intricate and detailed yours may be, that doesn't make it fascinating compared to the others. It's one of those cases where you have to stop looking at your glistening snowflake to take a look at the blizzard outside.

If you start searching for original fiction sites on the web, you'll find them by the boatloads. Quite a bit fewer of them give you any reason to care about the people in the world before exposing you to it in all its glory.

My next advice post is going to be about how to get readers to care, but to begin with: don't assume many people who aren't you are going to find your shining and highly polished jewel of a fantasy world interesting just because you hold it up to the sun.

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alexandraerin

August 2017

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