alexandraerin: (Default)
Here's the expanded version of Professor Hart's whiteboard map, promised back in June:



Some geopolitical info to go with it:

The Mother Isles are the seat of the older of the two human empires (the one that the younger one, the Imperial Republic of Magisteria, successfully split off from two hundred some years ago). They have holdings elsewhere on the globe, though their control is the strongest in the region between them and Pelorus. When Metros refer to "the continent", they are almost always referring to this particular area.

Pelorus is the homeland of most of the world's "Pelorian" dragonkin, and the modern military capital of the human empire, which for various reasons prefers to quarter the bulk of its legions and its most effective generals far away from the imperial seat of power.

Thylea is the region inhabited by humans of northern stock. It is comprised of many smaller kingdoms which have occasionally been united. Environmental factors and the strong warrior culture has prevented the Mother Isles from ever making a serious attempt at pacifying and subjucating the Thylean realms, though border skirmishes have been common in the past.

In the modern age the internal borders are fairly stable and the Thylean kingdoms form a coalition; their combined political, economic, and military power allows them to deal with the empire as something more like a peer. While imperial policy was initially opposed to Thylean unification, the Unnameable Emperor has since come to realize that it's harder for the coalition to decide to make war than it would be for an individual tribe or petty kingdom to go raiding.

The Orcwaste is a northerly region that is the closest thing the nomadic orcs have to a homeland. They've always tended to concentrate there during the summer months, and as the human empire of the Mother Isles spread across the continent it became a year-round haven for those who wish to avoid imperial rule. Orcs have historically complicated relations with all of their neighbors; they have been both frequent enemies and allies of the Thyleans in particular.

In the past two centuries, the empire has attempted to absorb the orcs by giving orcish citizens the right of free passage across the empire's internal and external borders on the continent, in the hopes that enough orcs will take up the mantle of imperial citizenship and effectively carry the empire into the Orcwaste with them.

The Seven Kingdoms (more properly "the kingdoms of the seven"; how one counts the individual kingdoms varies according to definition and time period, but there have never in recorded history been exactly seven) is the traditional dwarven homeland. Dwarves are found in mountains all over the world, but the greatest concentration is here. Other folks have settlements throughout the Seven Kingdoms; the dwarves lay no claim to the surface lands and in fact encourage habitation as it means they don't have as far to go to trade, though they do not tolerate imperial ambitions... the region of the Seven Kingdoms is one of the most politically fragmented parts of the world, full of villages that belong to no greater entity than themselves. It also attracts people of an individualistic or solitary bent.

The Holy Kingdoms of Lesser and Greater Merovia are the chief rival to the Empire of the Mother Isles in the old world. They are a distant second in most measures of military power, but the presence of a deity-in-residence gives them a strong trump card. "Le frontier", the border of Lesser Merovia is one of the most mystically and physically fortified borders in the world, capable of repelling a greater dragon. At night, its glow is visible from fifty miles away. At times, Merovia has been an ally to Magisteria, by dint of a common enemy.

Malbus is an unlikely political hot potato. Located near the center of the Sea of Ardan, it was once an important port of call for ships that wanted to avoid sailing past the shores of one or more hostile powers in the age when global commerce was centered around that sea. It flourished as an independent city-state and became the third largest city in the Empire of the Mother Isles, but improvements in travel methods and shifting trade routes have transformed it from the jewel of the Ardan to an unsupportable tax burden in serious danger of becoming the first province to be granted independence without a fight.

The edge of the Shift depicted on the map is actually the Near Shift, as opposed to the Deep Shift... the other side of the mountains is just where things *start* to get a little weird.
alexandraerin: (Default)
So, for years people have been asking about/remarking upon the obvious Discworld influences in Tales of MU and for years I've been saying "I've never read Discworld". Last year... about eleven months ago, to be specific... that changed, and while I can't say there's been a whole rash of new ideas and concepts infiltrating the MUniverse as a result, I do find myself on the cusp of writing something very Discworld-influenced.

To back up a bit: I'm not saying I'm going to write something that is like Discworld. I'm not saying to anyone, "If you like Discworld, you'll love this thing I'm talking about!" or announcing my attention to stand on the shoulders of Sir Pterry or emulate his unique style in any fashion. What I'm writing is neither pastiche nor homage, but credit is quite tautologically due where credit is due, and this story wouldn't exist if Discworld books hadn't fired up an interest in things like the running of a city, concepts of civic duty and pride, and so on

Anybody who's been looking for a modern fantasy story set in the MUniverse that doesn't actually related to MU or any students there might be particularly interested in this, as it's set in a cosmopolitan environment far from the plains of Prax, and involves the politics of the other human-headed empire, the one that Magisteria broke away from. This will probably be the first LitSnack book that's not adapted from existing material of mine or a continuation of the Gifters story.

As part of my "write for pleasure" day I've taken a couple of stabs at starting it, and while I'm not satisfied with the results in themselves, they've given me a picture of the setting, situation, and some of the characters. I'm going to go ahead and post some of that here, as a means of helping me distill what I want to keep from these drafts (as not all of this information actually appeared in the writing, it just became apparent to me as I was writing) and to gauge/whet interest from those who follow my blog.

Malbus is an island located not quite in the geographic center of the Mid-Reach Sea, which used to be the most important body of water to the inhabitants of the old empire. Its position allowed it to be a major sea power and shipping port before the rise of the empire; when it became part of the empire, it wasn't so much conquered as both sides recognized the benefits of joining up. The Mid-Reach Sea still borders many important destinations, but improvements in transportation magic has all but obviated the need for a port in the middle of it and so Malbus has gone from being one of the most important and powerful cities after the Mother City herself to being a huge and inconvenient tax liability for said City.

Countess Lucretia Falcon is the newly-appointed last proconsul of Malbus. The office of proconsul is a figurehead and a sinecure in most cases and doubly so in hers. The empire is pulling out. She's been sent to "oversee" (mainly in the sense of "stand by and watch") the transition from imperial colony to protectorate, a status which absolves the government in the Mother City from doing anything to aid Malbus in any situation but whereby they reserve the right to come back in and assert their ownership should anything interesting or potentially valuable happen.

She's also a hunted woman, with attempts on her life beginning before she even arrives to take office.

The day-to-day task of running the island is handled by an office headed up by Vogt. Note: not ruling, but running. He makes sure that forms get filled out and that everybody gets paid what they're supposed to get paid and everybody pays what they're supposed to pay. Being the person in charge of all the paperwork does give him some influence, but he's loathe to use any of it and even more loathe to admit when he does. He regards bureaucracy as a craft, and himself as a craftsman.

Vogt is a member of a dwarven clan that assimilated into the imperial government ages ago. His name (according to the internet, anyway) means "steward", and it's as much a title as a name. He has a form of polydactyly that gives him seven digits (six fingers, one thumb) on his left hand... dwarves consider this to be a sign of interest. Not necessarily favor or disfavor. On the one hand, seven is said to be the divinely perfect number, but on the other hand having extra fingers on one's hand doesn't necessarily make one any better at hand-to-hand combat or the sort of craftwork that dwarves prize. Vogt's first, last, and only concern is to keep things running smoothly. Perfection and discretion are his dual watchwords.

Marcus (last name to be determined) is a paladin who commands the Knights of Malbus, which operates as a police force on the island. Not the only police force... there is an actual civic police in operation. These things can get somewhat indistinct when dealing with a truly self-contained city-state, but the Knights of Malbus are more like federal agents. They only have jurisdiction in affairs of state. Marcus is motivated by a strong sense of truth and justice, and a desire to protect the people of Malbus from harm.

Marcus may be half-elven. I'm not sure yet.

These would be the central characters of the story, as Malbus is a racially and ethnically diverse city, as most of its population comes from its days as a shipping port and naval power.

These three would be central characters in the story, which concerns the nature of the conspiracy against Lucretia and the future rule of Malbus.
alexandraerin: (Default)
I spent an hour today writing a 1,000 word update to Jamie's Tale and five hours trying unsuccessfully to turn it into a 2,000+ word update. This wasn't in a row. I kept walking away from the problem to see if I could get fresh perspective on it. Round midnight I was distracted by some D&D-related squee*. Each time I came back not having any better idea how to progress, and each time I missed the essential problem: it was a thousand word update.

That's all.

I'm blogging this so that maybe I learn from it.




*This being the new Essentials preview material, which pretty well confirms that the D&D Essentials line will:


  • Make things easier on newbies.
  • Appeal to nostalgia.
  • Not change the game for people who like the existing character options.
  • Give new powers/candy that people who like the existing stuff can play with, too.


Win-win-win-win.
alexandraerin: (Default)
Jamie Bowman and company, the original More MU crew, will be coming back next week... they would have been back this week but I ate up a lot of my work day yesterday reacquainting myself with their stories. I need to allow myself some time padding for shifting gears like that.

I intended to work into the night last night, but after so many days of getting full nights' sleep my body just quit on me around 10. I suppose that's a kind of progress. I also figure, looking at it from a position of being rested and rejuvenated the next morning, that my body probably had it figured best: don't go sabotaging things just when they're starting to work right.

An opening for suggestions - I've got part of an interview between Lucinda and Shiel written on my phone, but I've realized that she's only been interviewing female Harlowe students so far. Obviously this is because most of the characters Mackenzie bumps into on her side are female. What male non-human students would people like to know more about? Or failing a specific character, are there any races you'd like to know more about? (She doesn't just have to interview students Mackenzie has met.)




Oh, and almost forgot...

[livejournal.com profile] s00j is doing a house concert here in town tomorrow. If you're reading me from the Omaha metropolitan area, details are here.

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