So, whenever somebody takes up the issue of promoting greater representation of marginalized folks in fiction--particularly
racial representation--there's a couple of things that happen.
Say someone's talking about how few comic books that put anyone but white people front and center, or that there aren't enough comics headlined by women.
The first thing that happens is you get the people who say things like, "So what? I'm white and my favorite comic character is Blade. If you can imagine yourself in the shoes of a Kryptonian or a robot or a cyborg then a different skin color shouldn't matter."
The other thing is you get people who say things like, "If you want to read comics by women and with women in them, just get out there and make them."
This brings me to The Arkh Project.
Arkh is a computer game (action roleplaying-style) in its early stages of development.
Arkh was conceived of as a game made by queer people of color for queer of people of color. The main character and their canon love interest are both genderqueer. Here's a fan-drawn picture of the main character, Ain:

And here's an official concept picture of them and their lover Haruka being adorable:

The concept of the game as I understand it is that Ain is an Arkh, which is a sort of higher dimensional being (little-g god) who is able to incarnate into lower-level worlds at an energy cost. The home world functions as a sort of hub level, and the other worlds serve the function of different levels/regions of the game. There's a resource management aspect in that traveling between the worlds costs energy, and ordinary matter can't make the transition. You can find out more about the game and concept by reading the
FAQ, which includes links in the last few questions to relevant tags for blogposts about the gameplay and characters.
Now, some of you as you read this are going to find yourselves thinking, "A game that focus on a Black genderqueer character is going to have really narrow appeal." And that thinking is why this an indie effort. The rebuttal to this, of course, is up there in the first thing I cited people as saying when complaints about representation are made.
The list of demographics that I'm not a member of would be pretty long, but it includes Hylians, Italian-Americans, particle physicists, superheroes wizards, elves, bounty hunters, vault hunters, duck hunters, go-kart drivers, drivers, and the star of any video game, ever. Of course it helps me that most video game characters who fit into any of those categories are going to bear some resemblance to me in the ways that society has trained us to think of mattering...
Anyway, the point of all this is that as soon as someone decided to go out and make a video game that represented them, the project came under attack from people who suddenly think that representation is an important issue. As in, they can't
believe that this game isn't going to have any white heroes, that there isn't going to be any way to play as a cisgender individual, that there's no romance options that accommodate their orientation. The critics are basically saying that in a marketplace full of the straight and the white, one game that fully gives the spotlight to someone else instead of making them share it is an act of exclusion and marginalization that is just as bad as anything the industry has ever done. It got to the point that people were making threatening legal noises
at the IndieGoGo campaign because they felt discriminated against.
So to recap the thinking here:
it definitely shouldn't matter what color or gender or orientation a character is and people should make the stuff they want to see instead of complaining that no one else is making it BUT DON'T YOU DARE MAKE SOMETHING THAT DOESN'T GIVE EQUAL TIME AND ATTENTION TO ME OR ELSE YOU ARE AS BAD AS THE WORST RACIST EVER!Oh, and by the way:
yes, there is an IndieGoGo campaign. There will be more in the future, as this is an ambitious project and it's being developed in phases. There is so much enthusiasm and so much demand for a game like this that the first fundraiser is on track to hit its goal way ahead of schedule, but because this is just phase one, every dollar's still going to count.
Edit To Add:You know... I follow one of the organizers of Arkh, and I watch them day in and day out being attacked for speaking out against racism and one of the things that anyone who speaks out about racism butts up against again and again is,
"How dare you cast aspersions on someone's intentions! You don't know what's in their heads You don't know what's in their heart! You can't accuse them of racism because you don't know what they're thinking!"This ignores the fact that it's generally actions and effects under discussion, not thoughts or feelings, but turn about is fair play: there will be
no questioning the motives of the Arkh team here. You can doubt the ability of the people behind the project* but in this space you will not doubt their sincerity.
*Though if you wish to register an informed opinion, please realize that the point of the fundraising is to hire people with the necessary expertise. I think part of the skepticism and doubt is coming from people who fail to grasp what's going on here.
I'm not sure I have the words for it right now myself, but it's bigger than one person saying "Give me money and I'll make a game." It's a ground-up, grass-roots attempt to make a game happen completely outside the system. I think the sheer level of not-precedented-ness there is why people keep glomming onto Rosegold Games's involvement and going, "Oh, these folks are making it." Because that's the easiest way to make sense of it if you're looking for a traditional development path.